Provided by: libsdl3-ttf-doc_3.2.2+ds-1_all bug

NAME

       TTF_RenderGlyph_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);

DESCRIPTION

       This  function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey,
       giving a transparent background. The 1 pixel will be set to the text color.

       The glyph is rendered without any padding or centering in the X direction, and aligned normally in the  Y
       direction.

       You can render at other quality levels with

       TTF_RenderGlyph_Shaded ,

       TTF_RenderGlyph_Blended , and

       TTF_RenderGlyph_LCD .

FUNCTION PARAMETERS

       font   the font to render with.

       ch     the character to render.

       fg     the foreground color for the text.

RETURN VALUE

       Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

       This function should be called on the thread that created the font.

AVAILABILITY

       This function is available since SDL_ttf 3.0.0.

SEE ALSO

       (3), TTF_RenderGlyph_Blended(3), (3), TTF_RenderGlyph_LCD(3), (3), TTF_RenderGlyph_Shaded(3)

SDL_ttf                                           SDL_ttf 3.2.2                         TTF_RenderGlyph_Solid(3)