Provided by: libsdl3-ttf-doc_3.2.2+ds-1_all bug

NAME

       TTF_RenderGlyph_Shaded - Render a single UNICODE codepoint at high quality to a new 8-bit surface.

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       SDL_Surface * TTF_RenderGlyph_Shaded(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg);

DESCRIPTION

       This  function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified
       background color, while other pixels have varying degrees of the foreground color. This function  returns
       the new surface, or NULL if there was an error.

       The  glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y
       direction.

       You can render at other quality levels with

       TTF_RenderGlyph_Solid ,

       TTF_RenderGlyph_Blended , and

       TTF_RenderGlyph_LCD .

FUNCTION PARAMETERS

       font   the font to render with.

       ch     the codepoint to render.

       fg     the foreground color for the text.

       bg     the background color for the text.

RETURN VALUE

       Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

       This function should be called on the thread that created the font.

AVAILABILITY

       This function is available since SDL_ttf 3.0.0.

SEE ALSO

       (3), TTF_RenderGlyph_Blended(3), (3), TTF_RenderGlyph_LCD(3), (3), TTF_RenderGlyph_Solid(3)

SDL_ttf                                           SDL_ttf 3.2.2                        TTF_RenderGlyph_Shaded(3)