Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateGPUTexture - Creates a texture object to be used in graphics or compute workflows.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUTexture * SDL_CreateGPUTexture(
           SDL_GPUDevice *device,
           const SDL_GPUTextureCreateInfo *createinfo);

DESCRIPTION

       The contents of this texture are undefined until data is written to the texture.

       Note  that  certain  combinations of usage flags are invalid. For example, a texture cannot have both the
       SAMPLER and GRAPHICS_STORAGE_READ flags.

       If you request a sample count higher than the hardware supports, the  implementation  will  automatically
       fall back to the highest available sample count.

       There are optional properties that can be provided through

       SDL_GPUTextureCreateInfo props . These are the supported properties:

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT :
         (Direct3D 12 only) if the texture usage is

       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET ,
         clear the texture to a color with this red intensity. Defaults to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT :
         (Direct3D 12 only) if the texture usage is

       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET ,
         clear the texture to a color with this green intensity. Defaults to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT :
         (Direct3D 12 only) if the texture usage is

       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET ,
         clear the texture to a color with this blue intensity. Defaults to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT :
         (Direct3D 12 only) if the texture usage is

       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET ,
         clear the texture to a color with this alpha intensity. Defaults to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT :
         (Direct3D 12 only) if the texture usage is

       SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET ,
         clear the texture to a depth of this value. Defaults to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 :
         (Direct3D 12 only) if the texture usage is

       SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET ,
         clear the texture to a stencil of this value. Defaults to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING :
         a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the texture to create.

RETURN VALUE

       ( SDL_GPUTexture
        *) Returns a texture object on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_UploadToGPUTexture(3), (3), SDL_DownloadFromGPUTexture(3), (3), SDL_BindGPUVertexSamplers(3),
       (3),      SDL_BindGPUVertexStorageTextures(3),      (3),      SDL_BindGPUFragmentSamplers(3),     (3),
       SDL_BindGPUFragmentStorageTextures(3),      (3),       SDL_BindGPUComputeStorageTextures(3),       (3),
       SDL_BlitGPUTexture(3), (3), SDL_ReleaseGPUTexture(3), (3), SDL_GPUTextureSupportsFormat(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_CreateGPUTexture(3)