Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GPUTextureSupportsFormat( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage);
FUNCTION PARAMETERS
device a GPU context. format the texture format to check. type the type of texture (2D, 3D, Cube). usage a bitmask of all usage scenarios to check.
RETURN VALUE
Returns whether the texture format is supported for this type and usage.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureSupportsFormat(3)