Provided by: xsystem35_2.14.3-1_amd64 bug

NAME

       xsystem35 - play System 3.x games

SYNOPSIS

       xsystem35 [OPTION]...

DESCRIPTION

       This man page describes xsystem35-sdl2, a multi-platform port of the AliceSoft’s System3.5/3.6/3.8/3.9
       game engine derived from the original xsystem35.

       xsystem35 reads the game resource file from the path specified by the -gamefile option, or from
       xsystem35.gr in the current directory if the option is not specified. If the game resource file is not
       found, xsystem35 finds System 3.x game files (*.ALD) from the current directory.

OPTIONS

       -gamefile file
           Load game resouce file from file. See FILES section for details.

       -game game
           Enables game-specific hacks. Usually auto-detected, but must be specified for games with modified /
           translated titles. Possible values are: toushin2, rance3_eng, rance4_eng, rance4_v2, persiom, agake.

       -savedir dir
           Directory to save game state files. If dir begins with '~', it is expanded to the user’s home
           directory ($HOME).

       -saveformat fmt
           The format when writing save files. Possible values are: xsystem35, system36, system39 (default).

       -texthook mode
           Set the text hook mode. Possible values are: none (default), print (print text to console), copy
           (copy text to clipboard).

       -texthook_suppress list
           Suppress text hook on specified scenario pages. list is a comma-separated list of page numbers. Used
           to suppress system messages, etc.

       -renderer name
           Use the SDL rendering driver named name.

       -playlist file
           Load the CD playlist from file. The playlist is a text file with one filename per line, in the order
           of CD tracks. See FILES section for details.

       -Me
           Use SDL_mixer for MIDI playback.

       -Mpdevice_number
           Use ALSA (via PortMidi) for MIDI playback.

       -M0
           Disable MIDI playback.

       -devjoy device_index
           Use the joystick device with the given index.

       -ttfont_mincho file
           Use the given TrueType or OpenType font file for mincho (serif) text.

       -ttfont_gothic file
           Use the given TrueType or OpenType font file for gothic (sans-serif) text.

       -debuglv level
           Set the debug level to level. The higher the level, the more verbose the debug output.

       -debug
           Start with the debugger enabled.

       -noantialias
           Disable text antialiasing.

       -fullscreen
           Start in fullscreen mode.

       -integerscale
           Use integer scaling for the window.

       -noimagecursor
           Disable custom mouse cursor images.

       -version
           Print the version number and exit.

       -h, --help
           Print a help message and exit.

FILES

       .xsys35rc
           xsystem35 reads its configuration from ${HOME}/.xsys35rc and .xsys35rc in the game directory. The
           latter takes precedence over the former, so you can put general settings in ${HOME}/.xsys35rc and
           game-specific settings in .xsys35rc in the game directory. Options specified on the command line
           override both. See xsys35rc.sample for the format of the configuration file.

       playlist.txt
           xsystem35 does not support playing BGM directly from a CD. Instead, it supports playing BGM from
           audio files on your filesystem. xsystem35 reads the playlist from a file specified by the -playlist
           option, or from playlist.txt in the game directory. The first line is the path to the audio file for
           track 1, the second line is the path to the audio file for track 2, and so on. The first line is
           usually empty, because track 1 is not an audio track but a data track.

       xsystem35.gr
           Game resource file which lists the locations of various files needed to run a game. This is optional;
           xsystem35 can automatically find the files it needs when run inside a game directory. See
           xsystem35.gr(5) for the format of the game resource file.

KEYBOARD SHORTCUTS

       System 3.x games basically only use the UP, DOWN, LEFT, RIGHT, SPACE, RET, ESC, and TAB keys (some games
       use other keys). xsystem35 uses the following special key assignments:

       F1
           Toggle message skip mode.

       F4
           Toggle fullscreen mode.

       Also, in some platforms, the middle mouse button opens the menu.

HISTORY

       xsystem35 was originally developed by Masaki Chikama (Wren) masaki-c@is.aist-nara.ac.jp between 1998 and
       2006. The project was later forked by Kichikuou KichikuouChrome@gmail.com as xsystem35-sdl2 and ported to
       SDL2.

SEE ALSO

       xsystem35-sdl2 project page: https://github.com/kichikuou/xsystem35-sdl2

xsystem35 2.14.3                                   2025-04-11                                       XSYSTEM35(6)