Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_WaitForGPUSwapchain - Blocks the thread until a swapchain texture is available to be acquired.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_WaitForGPUSwapchain(
           SDL_GPUDevice *device,
           SDL_Window *window);

FUNCTION PARAMETERS

       device a GPU context.

       window a window that has been claimed.

RETURN VALUE

       Returns true on success, false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called from the thread that created the window.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),    SDL_AcquireGPUSwapchainTexture(3),    (3),    SDL_WaitAndAcquireGPUSwapchainTexture(3),   (3),
       SDL_SetGPUAllowedFramesInFlight(3)

Simple Directmedia Layer                           SDL 3.2.10                         SDL_WaitForGPUSwapchain(3)