Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_UpdateGamepads - Manually pump gamepad updates if not using the loop.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_UpdateGamepads(void);

DESCRIPTION

       This  function is called automatically by the event loop if events are enabled. Under such circumstances,
       it will not be necessary to call this function.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                              SDL_UpdateGamepads(3)