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NAME

       SDL_SetWindowMouseRect - Confines the cursor to the specified area of a window.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);

DESCRIPTION

       Note  that  this  does  NOT  grab the cursor, it only defines the area a cursor is restricted to when the
       window has mouse focus.

FUNCTION PARAMETERS

       window the window that will be associated with the barrier.

       rect   a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will
              be destroyed.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetWindowMouseRect(3), (3), SDL_GetWindowMouseGrab(3), (3), SDL_SetWindowMouseGrab(3)

Simple Directmedia Layer                           SDL 3.2.10                          SDL_SetWindowMouseRect(3)