Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
DESCRIPTION
The variable can be set to the following values: • "0": RAWINPUT driver will only use data from raw input APIs. • "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger axes, guide button presses, and rumble support for Xbox controllers. (default) This hint should be set before a gamepad is opened.
AVAILABILITY
This hint is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.10 SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT(3)