Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_HINT_JOYSTICK_GAMEINPUT  -  A  variable  controlling  whether GameInput should be used for controller
       handling on Windows.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"

DESCRIPTION

       The variable can be set to the following values:

       • "0": GameInput is not used.

       • "1": GameInput is used.

       The default is "1" on GDK platforms, and "0" otherwise.

       This hint should be set before SDL is initialized.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                     SDL_HINT_JOYSTICK_GAMEINPUT(3)