Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_HINT_GAMECONTROLLER_SENSOR_FUSION   -   A  variable  that  controls  whether  the  device's  built-in
       accelerometer and gyro should be used as sensors for gamepads.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION SDL_GAMECONTROLLER_SENSOR_FUSION"

DESCRIPTION

       The variable can be set to the following values:

       • "0": Sensor fusion is disabled

       • "1": Sensor fusion is enabled for all controllers that lack sensors

       Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.

       0xAAAA/0xBBBB,0xCCCC/0xDDDD

       The variable can also take the form of "@file",  in  which  case  the  named  file  will  be  loaded  and
       interpreted as the value of the variable.

       This hint should be set before a gamepad is opened.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10           SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3)