Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - A variable that controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION SDL_GAMECONTROLLER_SENSOR_FUSION"
DESCRIPTION
The variable can be set to the following values: • "0": Sensor fusion is disabled • "1": Sensor fusion is enabled for all controllers that lack sensors Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g. 0xAAAA/0xBBBB,0xCCCC/0xDDDD The variable can also take the form of "@file", in which case the named file will be loaded and interpreted as the value of the variable. This hint should be set before a gamepad is opened.
AVAILABILITY
This hint is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.10 SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3)