Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_HINT_FRAMEBUFFER_ACCELERATION  - A variable controlling how 3D acceleration is used to accelerate the
       SDL screen surface.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"

DESCRIPTION

       SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering  engine.
       This variable controls whether and how this is done.

       The variable can be set to the following values:

       • "0": Disable 3D acceleration

       • "1": Enable 3D acceleration, using the default renderer. (default)

       • "X": Enable 3D acceleration, using X where X is one of the valid
         rendering drivers. (e.g. "direct3d", "opengl", etc.)

       This hint should be set before calling

       SDL_GetWindowSurface ()

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10               SDL_HINT_FRAMEBUFFER_ACCELERATION(3)