Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES - A variable controlling device buffer size.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES SDL_AUDIO_DEVICE_SAMPLE_FRAMES"

DESCRIPTION

       This  hint  is  an  integer > 0, that represents the size of the device's buffer in sample frames (stereo
       audio data in 16-bit format is 4 bytes per sample frame, for example).

       SDL3 generally decides this value on behalf of the app, but if for some reason the app needs  to  dictate
       this  (because they want either lower latency or higher throughput AND ARE WILLING TO DEAL WITH what that
       might require of the app), they can specify it.

       SDL will try to accommodate this value, but there is no promise you'll get  the  buffer  size  requested.
       Many platforms won't honor this request at all, or might adjust it.

       This hint should be set before an audio device is opened.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10             SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES(3)