Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
FUNCTION PARAMETERS
texture the texture to query. blendMode a pointer filled in with the current SDL_BlendMode .
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_SetTextureBlendMode(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetTextureBlendMode(3)