Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
DESCRIPTION
If the vendor ID isn't available this function returns 0.
FUNCTION PARAMETERS
gamepad the gamepad object to query.
RETURN VALUE
( Uint16 ) Returns the USB vendor ID, or zero if unavailable.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadVendorForID(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadVendor(3)