Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
FUNCTION PARAMETERS
gamepad a gamepad. count a pointer filled in with the number of bindings returned.
RETURN VALUE
( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadBindings(3)