Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GPUTextureSupportsSampleCount(
           SDL_GPUDevice *device,
           SDL_GPUTextureFormat format,
           SDL_GPUSampleCount sample_count);

FUNCTION PARAMETERS

       device a GPU context.

       format the texture format to check.

       sample_count
              the sample count to check.

RETURN VALUE

       Returns whether the sample count is supported for this texture format.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10               SDL_GPUTextureSupportsSampleCount(3)