Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GPUTextureSupportsSampleCount( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
FUNCTION PARAMETERS
device a GPU context. format the texture format to check. sample_count the sample count to check.
RETURN VALUE
Returns whether the sample count is supported for this texture format.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.10 SDL_GPUTextureSupportsSampleCount(3)