Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_CreateGPUTexture - Creates a texture object to be used in graphics or compute workflows.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GPUTexture * SDL_CreateGPUTexture( SDL_GPUDevice *device, const SDL_GPUTextureCreateInfo *createinfo);
DESCRIPTION
The contents of this texture are undefined until data is written to the texture. Note that certain combinations of usage flags are invalid. For example, a texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. If you request a sample count higher than the hardware supports, the implementation will automatically fall back to the highest available sample count. There are optional properties that can be provided through SDL_GPUTextureCreateInfo props . These are the supported properties: • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT : (Direct3D 12 only) if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET , clear the texture to a color with this red intensity. Defaults to zero. • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT : (Direct3D 12 only) if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET , clear the texture to a color with this green intensity. Defaults to zero. • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT : (Direct3D 12 only) if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET , clear the texture to a color with this blue intensity. Defaults to zero. • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT : (Direct3D 12 only) if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET , clear the texture to a color with this alpha intensity. Defaults to zero. • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT : (Direct3D 12 only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET , clear the texture to a depth of this value. Defaults to zero. • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 : (Direct3D 12 only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET , clear the texture to a stencil of this value. Defaults to zero. • SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING : a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
device a GPU Context. createinfo a struct describing the state of the texture to create.
RETURN VALUE
( SDL_GPUTexture *) Returns a texture object on success, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3), •(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUVertexStorageTextures(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_BindGPUFragmentStorageTextures(3), •(3), SDL_BindGPUComputeStorageTextures(3), •(3), SDL_BlitGPUTexture(3), •(3), SDL_ReleaseGPUTexture(3), •(3), SDL_GPUTextureSupportsFormat(3) Simple Directmedia Layer SDL 3.2.10 SDL_CreateGPUTexture(3)