Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_BindGPUComputeStorageBuffers - Binds storage buffers as readonly for use on the compute pipeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);
DESCRIPTION
These buffers must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ . Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader ().
FUNCTION PARAMETERS
compute_pass a compute pass handle. first_slot the compute storage buffer slot to begin binding from. storage_buffers an array of storage buffer binding structs. num_bindings the number of storage buffers to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3) Simple Directmedia Layer SDL 3.2.10 SDL_BindGPUComputeStorageBuffers(3)