Provided by: libsdl3-image-doc_3.2.4+ds-1_all bug

NAME

       IMG_LoadSizedSVG_IO - Load an SVG image, scaled to a specific size.

HEADER FILE

       Defined in SDL3_image/SDL_image.h

SYNOPSIS

       #include "SDL3_image/SDL_image.h"

       SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);

DESCRIPTION

       Since  SVG  files  are resolution-independent, you specify the size you would like the output image to be
       and it will be generated at those dimensions.

       Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.

       When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().

FUNCTION PARAMETERS

       src    an SDL_IOStream to load SVG data from.

       width  desired width of the generated surface, in pixels.

       height desired height of the generated surface, in pixels.

RETURN VALUE

       Returns a new SDL surface, or NULL on error.

AVAILABILITY

       This function is available since SDL_image 3.0.0.

SDL_image                                        SDL_image 3.2.4                          IMG_LoadSizedSVG_IO(3)