Provided by: exult-studio_1.12.0-2_amd64 bug

NAME

       shp2pcx - extract images from a Shape (SHP) file into PCX files

SYNOPSIS

       shp2pcx SHAPE PREFIX PALETTE

DESCRIPTION

       shp2pcx  converts  all frames contained in a Shape file into PCX-format image files. Shape files are used
       for storage of all visible elements (from UI buttons to terrain features) of the games Exult supports.

       SHAPE is the name of the Shape file acting as the source. Frames contained therein are saved as PCX files
       named PREFIXnn.pcx with nn replaced by the frame number (counting from zero). All  PCX  files  get  their
       palette from PALETTE.

       Before  extraction  the  number  of  frames,  and the Shape's origin coordinates are shown. Additionally,
       extraction progress is communicated by printing a message containing the resulting file's name for  every
       processed frame.

EXAMPLES

       shp2pcx orc.shp orc std.pal
              Takes the frames contained in the Shape file orc.shp, and saves them with the palette from std.pal
              into PCX files orc00.pcx, orc01.pcx, orc02.pcx, etc.

AUTHOR

       This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms
       of the GNU General Public License version 2 or higher.

SEE ALSO

       exult(6), pcxtoppm(1), splitshp(1)

Exult                                              2002-03-24                                         shp2pcx(1)