Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_WaitForGPUIdle(
           SDL_GPUDevice *device);

FUNCTION PARAMETERS

       device a GPU context.

RETURN VALUE

       Returns true on success, false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_WaitForGPUFences(3)

Simple Directmedia Layer                            SDL 3.2.8                              SDL_WaitForGPUIdle(3)