Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureType - Specifies the type of a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef enum SDL_GPUTextureType { SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ } SDL_GPUTextureType;
AVAILABILITY
This enum is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUTexture(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureType(3type)