Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_DrawGPUIndexedPrimitives - Draws data using bound graphics state with an index buffer and instancing enabled.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_DrawGPUIndexedPrimitives( SDL_GPURenderPass *render_pass, Uint32 num_indices, Uint32 num_instances, Uint32 first_index, Sint32 vertex_offset, Uint32 first_instance);
DESCRIPTION
You must not call this function before binding a graphics pipeline. Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
FUNCTION PARAMETERS
render_pass a render pass handle. num_indices the number of indices to draw per instance. num_instances the number of instances to draw. first_index the starting index within the index buffer. vertex_offset value added to vertex index before indexing into the vertex buffer. first_instance the ID of the first instance to draw.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_DrawGPUIndexedPrimitives(3)