Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUCopyPass * SDL_BeginGPUCopyPass(
           SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

       All  operations related to copying to or from buffers or textures take place inside a copy pass. You must
       not begin another copy pass, or a render pass or compute pass before ending the copy pass.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

RETURN VALUE

       ( SDL_GPUCopyPass
        *) Returns a copy pass handle.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                            SDL_BeginGPUCopyPass(3)