Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_WaitForGPUFences(
           SDL_GPUDevice *device,
           bool wait_all,
           SDL_GPUFence *const *fences,
           Uint32 num_fences);

FUNCTION PARAMETERS

       device a GPU context.

       wait_all
              if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.

       fences an array of fences to wait on.

       num_fences
              the number of fences in the fences array.

RETURN VALUE

       Returns true on success, false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SubmitGPUCommandBufferAndAcquireFence(3), (3), SDL_WaitForGPUIdle(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_WaitForGPUFences(3)