Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

       gamepad
              a gamepad.

       count  a pointer filled in with the number of bindings returned.

RETURN VALUE

       ( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call

       SDL_GetError  ()  for more information. This is a single allocation that should be freed with SDL_free ()
       when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                          SDL_GetGamepadBindings(3)