Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

DESCRIPTION

       The axis indices start at index 0.

       For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).

       Triggers  range from 0 when released to 32767 when fully pressed, and never return a negative value. Note
       that this differs from the value reported by the lower-level SDL_GetJoystickAxis (), which normally  uses
       the full range.

FUNCTION PARAMETERS

       gamepad
              a gamepad.

       axis   an axis index (one of the SDL_GamepadAxis
               values).

RETURN VALUE

       (  Sint16  ) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError () for
       more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GamepadHasAxis(3), (3), SDL_GetGamepadButton(3)

Simple Directmedia Layer                            SDL 3.2.8                              SDL_GetGamepadAxis(3)