Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetAudioPlaybackDevices - Get a list of currently-connected audio playback devices.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_AudioDeviceID * SDL_GetAudioPlaybackDevices(int *count);

DESCRIPTION

       This  returns of list of available devices that play sound, perhaps to speakers or headphones ("playback"
       devices). If you want devices that record audio, like a microphone ("recording" devices), use

       SDL_GetAudioRecordingDevices () instead.

       This  only  returns  a  list  of  physical  devices;  it  will  not  have  any  device  IDs  returned  by
       SDL_OpenAudioDevice ().

       If this function returns NULL, to signify an error, *count will be set to zero.

FUNCTION PARAMETERS

       count  a pointer filled in with the number of devices returned, may be NULL.

RETURN VALUE

       ( SDL_AudioDeviceID
        *)  Returns  a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError () for more
       information. This should be freed with SDL_free () when it is no longer needed.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_OpenAudioDevice(3), (3), SDL_GetAudioRecordingDevices(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_GetAudioPlaybackDevices(3)