Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_DestroyGPUDevice - Destroys a GPU context previously returned by SDL_CreateGPUDevice .
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_DestroyGPUDevice(SDL_GPUDevice *device);
FUNCTION PARAMETERS
device a GPU Context to destroy.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUDevice(3) Simple Directmedia Layer SDL 3.2.8 SDL_DestroyGPUDevice(3)