Provided by: libsdl3-image-doc_3.2.4+ds-1_all 

NAME
IMG_LoadSizedSVG_IO - Load an SVG image, scaled to a specific size.
HEADER FILE
Defined in SDL3_image/SDL_image.h
SYNOPSIS
#include "SDL3_image/SDL_image.h" SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);
DESCRIPTION
Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions. Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio. When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().
FUNCTION PARAMETERS
src an SDL_IOStream to load SVG data from. width desired width of the generated surface, in pixels. height desired height of the generated surface, in pixels.
RETURN VALUE
Returns a new SDL surface, or NULL on error.
AVAILABILITY
This function is available since SDL_image 3.0.0. SDL_image SDL_image 3.2.4 IMG_LoadSizedSVG_IO(3)