Provided by: libsdl1.2-dev_1.2.15+dfsg2-6_amd64 bug

NAME

       SDL_PauseAudio - Pauses and unpauses the audio callback processing

SYNOPSIS

       #include "SDL.h"

       void SDL_PauseAudio(int pause_on);

DESCRIPTION

       This  function  pauses  and  unpauses  the audio callback processing. It should be called with pause_on=0
       after opening the audio device to start playing sound. This is so you can safely initialize data for your
       callback function after opening the audio device. Silence will be written to the audio device during  the
       pause.

SEE ALSO

       SDL_GetAudioStatus, SDL_OpenAudio

SDL                                          Tue 11 Sep 2001, 22:58                            SDL_PauseAudio(3)