Provided by: xpuzzles_8.8.7+ds-2_amd64 bug

NAME

       xbarrel - Barrel X widget

SYNOPSIS

       /usr/games/xbarrel  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display [{host}]:[{vs}]]
       [-[no]mono]  [-[no]{reverse|rv}]  [-{foreground|fg}  {color}]  [-{background|bg}  {color}]  [-{border|bd}
       {color}]  [-face{0|1|2|3|4|5} {color}] [-tile {color}] [-frame {color}] [-no]stippleFrame] [-[no]install]
       [-picture  {filename}]  [-delay  msecs]  [-[no]sound]  [-bumpSound  {filename}]  [-moveSound  {filename}]
       [-{font|fn}  {fontname}]  [-[no]orient]  [-[no]pairs]  [-[no]practice] [-base {int}] [-userName {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The Barrel, the Billion Barrel, or Wonderful Barrel also seen as  the  Cylinder  Puzzle  is  of  Japanese
       origin.   The puzzle contains 23 beads of 6 different colors.  4 each of 5 different colors arranged in 5
       rows and 3 black beads making 3 rows one unit longer.  A system of plungers slide all three of  the  long
       rows  left  and  right.   Two of the plungers sit together and the other (the middle plunger) is separate
       from the other two.  There are 2 separate wheels or disks that rotate about the center axis.

FEATURES

       Press "mouse-left" button to move a tile.  Release "mouse-left" button in the same  row  would  move  the
       tile  towards the space (unless there is no space in that row).  Release on a different row will move the
       tiles up or down.

       Click "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode  the  record
       should say "practice").  This is good for learning moves and experimenting.

       Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a
       new record).

       Press "G" or "g" keys to read (get) a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       Press "S" or "s" keys to start the auto-solver.  Only works where oriented is off.

       Press "O" or "o" keys to toggle the orient mode.  Slightly more challenging on (default is off).

       Press "I" or "i" keys to toggle the pairs mode.  All the tiles rotate in  pairs.   This  is  considerably
       more challenging on (default is on).

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Barrel as:
         8     Up
         ^
       4< >6   Left, Right
         v
         2     Down

       Use the shift key and the up or down arrow keys to rotate all the tiles.

       Use the control key and the keypad or arrow keys to reduce or enlarge the complexity of the puzzle.

       The title is in the following format (non-motif version):
              xbarrel:  {norm|ind<control  of  movement of pairs tiles>} @ (<Number of moves>/{<Record number of
              moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       Movement of tile pairs are either move together or independent.
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the barrel window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the barrel window on a color screen as if  it  were  monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the barrel window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the barrel window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the barrel window (resource name "background").

       -{border|bd} color
               This  option  specifies  the  border  color  of  the  tiles  in  the barrel window (resource name
               "orderColor").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN"). In  mono-mode,
               color  is  represented as the first letter of the color name.  The 0th face is the last face face
               on barrel because I wanted that one to remain white by default when there are more or

       -tile color
               This option specifies  the  tile  color  of  the  tiles  in  the  barrel  window  (resource  name
               "tileColor").  less faces.

       -frame color
               This option specifies the color of the frame (resource name "frameColor").

       -[no]stippleFrame
               This option allows you to toggle the frame stippling (resource name "stippleFrame").

       -[no]install
               This option specifies if the colormap should be installed or not (resource name "install").

       -picture filename
               This option specifies the file for the picture (resource name "picture").

       -delay msecs
               This  option specifies the number of milliseconds it takes to move a tile or a group of tiles one
               space (1-50) (resource name "delay").

       -[no]sound
               This option specifies if a sliding tile should make a sound or not (resource name "sound").

       -bumpSound filename
               This option specifies the file for the bump sound for the sliding of  the  tiles  (resource  name
               "bumpSound").

       -moveSound filename
               This  option  specifies the file for the move sound for the twisting of the puzzle (resource name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -[no]orient
               This option allows you to access the oriented mode (resource name "orient").

       -[no]pairs
               This option allows you to access the pairs rigid mode (resource name "pairs").

       -[no]practice
               This option allows you to access the practice mode (resource name "practice").

       -base int
               This option specifies the base used (default is base 10) (resource name "base").

       -userName string
               This option specifies the user name for any records made or else it  will  get  your  login  name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xbarrel you have.

RECORDS

       You  must  randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it
       is solved after a get.

SAVE FORMAT

       Here is the format for the xbarrel configuration, starting position, and the movement of its pieces.

              pairs: 0-1 <0 false, 1 true; if 1 then pairs of rings move together>
              orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <array of tile positions where 0 is the empty space>

       This is then followed by the moves, starting from 1.
              move #: <direction> <tile> <shift>
       Direction is represented as 0 up, 1 right, 2 down, and 3 left.
       Tile is the column of tile.
       Shift is represented as 0 or 1, 1 if the whole puzzle is moved at once (here Tile does not matter), 0  if
       not.  The xbarrel record keeper does not count a control move as a move, but here we do.

REFERENCES

       L.  E.  Horden,  Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University Press 1986,
       Plate X.

       James G Nourse, The Simple Solutions to Cubic, Puzzles, Bantam Books, New York, November 1981, pp 25-42.

       John Ewing & Czes Kosniowski, Puzzle it Out: Cubes Groups and Puzzles, Cambridge  University  Press,  New
       York, 1982, pp 50-54?

SEE ALSO

       X(1),  xcubes(6),  xtriangles(6),  xhexagons(6),  xmlink(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6),
       xrubik(6), xskewb(6), xdino(6), xbevel(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd AT verizon.net>

       The latest version is currently at:
              https://www.sillycycle.com/puzzles.html
              http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4                                             15 Aug 2024                                         BARREL(6)