Provided by: gargoyle-free_2023.1+dfsg-4build4_amd64 bug

NAME

       gargoyle — interactive fiction player ⟨https://github.com/garglk/garglk⟩

SYNOPSIS

       gargoyle [story]
       gargoyle -d --dump-config
       gargoyle -e --edit-config
       gargoyle -m --migrate-config
       gargoyle -p --paths [story]
       gargoyle -t --themes

DESCRIPTION

       gargoyle  is  an  interactive  fiction  player  that  supports all the major interactive fiction formats,
       including:

              AGT
              Adrift (excluding Adrift 5)
              AdvSys
              Alan 2 and 3
              Glulx
              Hugo
              JACL
              Level 9
              Magnetic Scrolls
              Scott Adams
              TADS 2 and 3
              Z-machine

       If story is provided, it will be played.  Otherwise, a file chooser will be displayed so a story  can  be
       selected.

       The following options are available:

       -d, --dump-config
             Dump the default config file to standard output.

       -e, --edit-config
             Open Gargoyle's configuration file in a text editor, first creating it if necessary.

       -m, --migrate-config
             Search  for  a  move  a  legacy  configuration file to the preferred location.  In general, on Unix
             systems, this will mean renaming $HOME/.garglkrc to $HOME/.config/garglk.ini.

       -p, --paths
             Display a list of configuration file paths as well as theme paths that will be used at runtime.  If
             story is provided, game-specific configuration paths will be included.

       -t, --themes
             Display a list of available color themes.

CONFIGURATION

       gargoyle is highly configurable, although all configuration is done through  a  text-based  configuration
       file.   To edit the configuration file, use ⟨control-comma⟩ while Gargoyle is running (⟨command-comma⟩ on
       Mac), which will open the configuration file in a text editor.  The configuration file can also be edited
       directly.  The following locations are tried in order:

              $XDG_CONFIG_HOME/garglk.ini or $HOME/.config/garglk.ini
              $HOME/.garglkrc

       In addition, game-specific and directory-specific overrides are available.  For game-specific  overrides,
       the  game  extension is removed and replaced with ini.  For example, zork1.z3 becomes zork1.ini.  If this
       file exists, it will be treated as a configuration file.  For directory-specific overrides, if  the  file
       garglk.ini exists in the same directory as the game, it will be treated as a configuration file.

       Finally,  it  is  possible  for  a  global  configuration  file  to be installed.  This is often the file
       /etc/garglk.ini, but this is configurable at build time, and may also be disabled.

       To see exactly which locations are being used, pass the -p or --paths flag to gargoyle.  Note  that  this
       will not include game- or directory-specific configuration files.

       Configuration  files  are  additive:  first,  the  global configuration file is parsed.  Next, the user's
       configuration file (such as $HOME/.config/garglk.ini)  is  parsed,  with  all  of  its  provided  options
       replacing  whatever  was  specified  in the global configuration file.  Finally, if there is a directory-
       specific and/or game-specific configuration file,  their  options  will  replace  any  existing  options.
       Configuration  files  need  not provide all options.  This allows, for example, a game to select only the
       colors to be used, while respecing all of the user's other choices.

AUTHORS

       Tor Andersson
       Ben Cressey
       Chris Spiegel <cspiegel@gmail.com>

Debian                                          November 24, 2022                                    GARGOYLE(6)