Provided by: swisswatch_0.6-19build2_amd64 bug

NAME

       swisswatch - the mother of all X Toolkit clocks

SYNOPSIS

       swisswatch [-option ...]

DESCRIPTION

       Swisswatch is an analog clock for X that is highly customizable by means of resources.

SYNOPSIS

       Handles minute-hand display correctly when ticking more often than once a minute.

       Handles arbitrary number of hands and/or mark specifications.

OPTIONS

       -fg foreground color
               choose a different color for the hands and marks.

       -bg background color
               choose a different color for the background.

       -tick time
               the interval between updates of the display.  This should be a positive floating-point number.

       -geometry geometry
               define the initial window geometry; see X(1).

       -display display
               specify the display to use; see X(1).

       -noshape
               causes the clock to not reshape itself and ancestors to exactly fit the outline of the clock.

       -railroad

       -sbb

       -cff

       -ffs    causes  the  second  and minute hands to behave differently at the turn of the minute.  This mode
               tries to mimic the Look and Feel of the swiss federal railway clocks.

RESOURCES

       .tickTime / .TickTime
               Time between ticks, in seconds.  The hands will move this often.  (All hands have their positions
               recomputed and redrawn each time the clock ticks.)  This is a floating-point value, though values
               less than the system's clock resolution will not work very well. Ticks  occur  precisely  on  the
               appropriate  boundary, regardless of when the program was started; for example, if tickTime is 5,
               ticks occur precisely when gettimeofday().tv_sec%5 changes.

       .numMarks / .NumMarks
               Number of sets of marks around the clock face.

       .child_n.cycle / .Mark.Cycle / .Hand.Cycle
               For a mark, the number of marks in set n.  For a hand, the number of ticks corresponding  to  one
               complete turn of the hand.

       .child_n.outsideEnd / .Mark.OutsideEnd
               Outside end of marks in set n, as a radial distance.

       .child_n.length / .Mark.Length
               Length of marks in set n; the marks extend from the outsideEnd position inward for this distance.

       .child_n.phase / .Mark.Phase
               Phase  of  mark  set  n.  This specifies a rotation of the whole set of marks.  The default is 0,
               which specifies that a mark appear at the straight-up ("12-o'clock")  position,  with  the  other
               number-1  marks  (if  any)  spaced  evenly  around the face.  If phase is nonzero, it specifies a
               rotation of the entire set of marks clockwise.  The value is the rotation, as a fraction  of  the
               distance  from  one  mark to the next. For example, any integer value will have no visible effect
               (any desired effect corresponds to some value in [0..1]).  Experimentation is recommended.

       .child_n.centerX / .Mark.CenterX

       .child_n.centerY / .Mark.CenterY
               These specify where on the clock face the center of the circle formed by the marks is to be.  The
               X and Y coordinates are scaled so that the bounding  square  of  the  clock  face  is  [-1..1]  x
               [-1..1].   This  allows  for placing circles of marks centered at points other than the center of
               the clock face; this is useful primarily in conjunction with the corresponding options for hands.

       .child_n.foreground / .Mark.Foreground
               Color used to draw a mark or hand.

       .nChildren / .NChildren
               Number of hands and marks on the clock.

       .child_n.class
               The class of the hand or mark, currently only "Hand" and "Mark" are supported.

       .child_n.width / .Hand.Width
               The width of the hand.  For triangular hands, this is the width  of  the  base;  for  rectangular
               hands,  this  is  the width of the rectangle; and for circular hands, this is the diameter of the
               circle.  If the width of a triangular or rectangular outline hand is zero, the hand is drawn as a
               single line instead of the full shape.

       .child_n.shape / .Hand.Shape
               The shape of the hand.  Hands can be triangular, rectangular, or circular; the allowed values are
               "triangle", "rectangle", "circle", "triangular", "rectangular", and "circular".   Illegal  values
               produce a complaint and a default is used.

       .child_n.render / .Hand.Render
               The  rendition  of  the  hand.   Hands  can be drawn as outlines or as filled shapes; the allowed
               values are "outline", "fill", "outlined", and "filled".  Illegal values produce a complaint and a
               default is used.

       .child_n.strokeWidth / .Hand.StrokeWidth
               The width of strokes used to draw the hand, when the hand is drawn in a way that uses strokes.  A
               value of 0 uses so-called "thin" lines, which are often faster.

       .child_n.strokeWidthR / .Hand.StrokeWidthR
               If a non-zero floating point number is specified, the stroke width will always be the product  of
               this number and the clock's outer radius (in x direction if it is an ellipsis).

       .child_n.cap / .Hand.Cap
               The  line  cap  style used when drawing hands. This produces no visual effect except when drawing
               triangular or rectangular hands of  width  0.   Legal  values  are  "notlast",  "butt",  "round",
               "projecting", "capnotlast", "capbutt", "capround", and "capprojecting".

       .child_n.join / .Hand.Join
               The  line  join  style  used  when  drawing  hands.   Legal values are "miter", "round", "bevel",
               "joinmiter", joinround", and "joinbevel".

       .child_n.cycle / .Hand.Cycle
               The number of seconds it takes for the hand to circle around  the  face  once.   For  example,  a
               normal  second  hand  will  give 60, a normal minute hand 3600.  If this is small compared to the
               tickTime value, the hand will move by visually large amounts each tick; this may or  may  not  be
               desirable.  The value may be floating-point.

       .child_n.phase / .Hand.Phase
               An  offset  applied  to  the  time  of  day before computing the hand position.  To determine the
               position of a hand, the following is computed:

               ((now - tz - phase) % cycle) / cycle

               where `now' is the current time of day (obtained with time(3)), tz is a correction factor for the
               timezone as found in the tm_gmtoff field of the structure returned by localtime(3)), phase is the
               value of the phase resource for the hand, and cycle is the value of the cycle  resource  for  the
               hand.  The result is a number from 0 to 1, which is mapped into an angular position, with 0 being
               straight up, .25 being straight right, .5 being straight down, etc.

               The simplest way to determine the desired phase value for a hand is to experiment.  It is usually
               obvious  that  the value should be a multiple of something like 3600; try various multiples until
               you get the desired hand position.

       .child_n.color / .Hand.Foreground
               The color used for drawing the hand.  Hands are drawn opaquely in increasing numerical order.

       .child_n.center.x / .Hand.Center.X

       .child_n.center.y / .Hand.Center.Y
               These specify where on the clock face the pivot point of  the  hand  is  to  be.   The  X  and  Y
               coordinates  are  scaled  so that the bounding square of the clock face is 1..1] x [-1..1].  This
               allows hands to rotate about points other than the  center  of  the  clock  face,  as  with  some
               watches.

       .geometry / .Geometry
               Geometry specification, when none is given on the command line.  If no geometry spec can be found
               anywhere, the equivalent of 200x200+100+100 is used.

       .background / .Background
               Color used as a background for all drawing.

       .name / .Name
               A  string, which is stored as the window manager name for the window.  If none is given, "xwatch"
               is used.

       .iconName / .IconName
               A string, which is stored as the window manager icon name for the  window.   If  none  is  given,
               "xwatch" is used.

       .railroad / .Railroad
               Enables  or  disables  Swiss-railway-clock  mode,  as  described under the -railroad command-line
               option. The value can be "true", "false", "yes", or "no".

       .circular / .Circular
               If set, the clock will remain circular even if one tries to resize it to a non-circular  ellipse.
               This is the previous behavior.  The possible values are the same as for .swiss/.Swiss.

EXAMPLE RESOURCES

       The  distributed  application defaults files define various different looks for swisswatch.  Try them out
       by calling it as

       swisswatch

       swisswatch -name swisswatch

       swisswatch -name fancy

       swisswatch -name botta

       swisswatch -name swissclock

       swisswatch -name oclock

COLORS

       If you would like your clock to be viewable in color, include the following in the #ifdef  COLOR  section
       you read with xrdb:

       *customization:                 -color

       This  will  cause  swisswatch  to  pick  up  the  colors  in  the  app-defaults color customization file:
       /usr/lib/X11/app-defaults/SwissWatch-color.

SEE ALSO

       X(1), X Toolkit documentation

COPYRIGHT

       Copyright 1989, Massachusetts Institute of Technology.
       See X(1) for a full statement of rights and permissions.

AUTHOR

       Simon Leinen, Ecole Polytechnique Federale de Lausanne

CREDITS

       Der Mouse <mouse@larry.McRCIM.McGill.EDU> wrote the mclock program that  already  featured  most  of  the
       functionality:   smooth  movement  of  the  minute  hand  and  excessive  configurability.   I  basically
       reimplemented mclock as a Toolkit application.  This manpage also contains  slightly  adapted  text  from
       mclock.doc.

X Version 11                                        Release 5                                      SWISSWATCH(1)