Provided by: python3-socketio_5.13.0-1_all bug

NAME

       python-socketio - python-socketio Documentation

       This  projects  implements  Socket.IO  clients  and  servers that can run standalone or integrated with a
       variety of Python web frameworks.

GETTING STARTED

   What is Socket.IO?
       Socket.IO is a transport protocol that enables real-time bidirectional event-based communication  between
       clients  (typically,  though  not always, web browsers) and a server. The official implementations of the
       client and server components are written in JavaScript. This package provides Python  implementations  of
       both, each with standard and asyncio variants.

   Version compatibility
       The  Socket.IO  protocol  has  been  through a number of revisions, and some of these introduced backward
       incompatible changes, which means that the client  and  the  server  must  use  compatible  versions  for
       everything to work.

       If you are using the Python client and server, the easiest way to ensure compatibility is to use the same
       version  of  this  package  for the client and the server. If you are using this package with a different
       client or server, then you must ensure the versions are compatible.

       The version compatibility chart below maps versions  of  this  package  to  versions  of  the  JavaScript
       reference implementation and the versions of the Socket.IO and Engine.IO protocols.
        ┌───────────────────┬─────────────────────┬─────────────────────┬─────────────────┬─────────────────┐
        │ JavaScript        │ Socket.IO  protocol │ Engine.IO  protocol │ python-socketio │ python-engineio │
        │ Socket.IO version │ revision            │ revision            │ version         │ version         │
        ├───────────────────┼─────────────────────┼─────────────────────┼─────────────────┼─────────────────┤
        │ 0.9.x             │ 1, 2                │ 1, 2                │ Not supported   │ Not supported   │
        ├───────────────────┼─────────────────────┼─────────────────────┼─────────────────┼─────────────────┤
        │ 1.x and 2.x       │ 3, 4                │ 3                   │ 4.x             │ 3.x             │
        ├───────────────────┼─────────────────────┼─────────────────────┼─────────────────┼─────────────────┤
        │ 3.x and 4.x       │ 5                   │ 4                   │ 5.x             │ 4.x             │
        └───────────────────┴─────────────────────┴─────────────────────┴─────────────────┴─────────────────┘

   Client Examples
       The example that follows shows a simple Python client:

          import socketio

          sio = socketio.Client()

          @sio.event
          def connect():
              print('connection established')

          @sio.event
          def my_message(data):
              print('message received with ', data)
              sio.emit('my response', {'response': 'my response'})

          @sio.event
          def disconnect():
              print('disconnected from server')

          sio.connect('http://localhost:5000')
          sio.wait()

       Below is a similar client, coded for asyncio (Python 3.5+ only):

          import asyncio
          import socketio

          sio = socketio.AsyncClient()

          @sio.event
          async def connect():
              print('connection established')

          @sio.event
          async def my_message(data):
              print('message received with ', data)
              await sio.emit('my response', {'response': 'my response'})

          @sio.event
          async def disconnect():
              print('disconnected from server')

          async def main():
              await sio.connect('http://localhost:5000')
              await sio.wait()

          if __name__ == '__main__':
              asyncio.run(main())

   Client Features
       • Can  connect  to  other  Socket.IO  servers that are compatible with the JavaScript Socket.IO reference
         server.

       • Compatible with Python 3.8+.

       • Two versions of the client, one for standard Python and another for asyncio.

       • Uses an event-based architecture implemented with decorators that hides the details of the protocol.

       • Implements HTTP long-polling and WebSocket transports.

       • Automatically reconnects to the server if the connection is dropped.

   Server Examples
       The following application is a basic server example that uses the Eventlet asynchronous server:

          import eventlet
          import socketio

          sio = socketio.Server()
          app = socketio.WSGIApp(sio, static_files={
              '/': {'content_type': 'text/html', 'filename': 'index.html'}
          })

          @sio.event
          def connect(sid, environ):
              print('connect ', sid)

          @sio.event
          def my_message(sid, data):
              print('message ', data)

          @sio.event
          def disconnect(sid):
              print('disconnect ', sid)

          if __name__ == '__main__':
              eventlet.wsgi.server(eventlet.listen(('', 5000)), app)

       Below is a similar application, coded for asyncio (Python 3.5+ only) and the Uvicorn web server:

          from aiohttp import web
          import socketio

          sio = socketio.AsyncServer()
          app = web.Application()
          sio.attach(app)

          async def index(request):
              """Serve the client-side application."""
              with open('index.html') as f:
                  return web.Response(text=f.read(), content_type='text/html')

          @sio.event
          def connect(sid, environ):
              print("connect ", sid)

          @sio.event
          async def chat_message(sid, data):
              print("message ", data)

          @sio.event
          def disconnect(sid):
              print('disconnect ', sid)

          app.router.add_static('/static', 'static')
          app.router.add_get('/', index)

          if __name__ == '__main__':
              web.run_app(app)

   Server Features
       • Can connect to servers running  other  Socket.IO  clients  that  are  compatible  with  the  JavaScript
         reference client.

       • Compatible with Python 3.8+.

       • Two versions of the server, one for standard Python and another for asyncio.

       • Supports large number of clients even on modest hardware due to being asynchronous.

       • Can be hosted on any WSGI or ASGI web server including Gunicorn, Uvicorn, eventlet and gevent.

       • Can be integrated with WSGI applications written in frameworks such as Flask, Django, etc.

       • Can be integrated with aiohttp, FastAPI, sanic and tornado asyncio applications.

       • Broadcasting of messages to all connected clients, or to subsets of them assigned to "rooms".

       • Optional support for multiple servers, connected through a messaging queue such as Redis or RabbitMQ.

       • Send messages to clients from external processes, such as Celery workers or auxiliary scripts.

       • Event-based architecture implemented with decorators that hides the details of the protocol.

       • Support for HTTP long-polling and WebSocket transports.

       • Support for XHR2 and XHR browsers.

       • Support for text and binary messages.

       • Support for gzip and deflate HTTP compression.

       • Configurable CORS responses, to avoid cross-origin problems with browsers.

THE SOCKET.IO CLIENTS

       This package contains two Socket.IO clients:

       • a "simple" client, which provides a straightforward API that is sufficient for most applications

       • an "event-driven" client, which provides access to all the features of the Socket.IO protocol

       Each  of  these  clients  comes  in  two  variants:  one for the standard Python library, and another for
       asynchronous applications built with the asyncio package.

   Installation
       To install the standard Python client along with its dependencies, use the following command:

          pip install "python-socketio[client]"

       If instead you plan on using the asyncio client, then use this:

          pip install "python-socketio[asyncio_client]"

   Using the Simple Client
       The advantage of the simple client is that it abstracts away the logic required to maintain  a  Socket.IO
       connection. This client handles disconnections and reconnections in a completely transparent way, without
       adding any complexity to the application.

   Creating a Client Instance
       The easiest way to create a Socket.IO client is to use the context manager interface:

          import socketio

          # standard Python
          with socketio.SimpleClient() as sio:
              # ... connect to a server and use the client
              # ... no need to manually disconnect!

          # asyncio
          async with socketio.AsyncSimpleClient() as sio:
              # ... connect to a server and use the client
              # ... no need to manually disconnect!

       With  this  usage the context manager will ensure that the client is properly disconnected before exiting
       the with or async with block.

       If preferred, a client can be manually instantiated:

          import socketio

          # standard Python
          sio = socketio.SimpleClient()

          # asyncio
          sio = socketio.AsyncSimpleClient()

   Connecting to a Server
       The connection to a server is established by calling the connect() method:

          sio.connect('http://localhost:5000')

       In the case of the asyncio client, the method is a coroutine:

          await sio.connect('http://localhost:5000')

       By default the client first connects to the server using the long-polling transport, and then attempts to
       upgrade the connection to use  WebSocket.  To  connect  directly  using  WebSocket,  use  the  transports
       argument:

          sio.connect('http://localhost:5000', transports=['websocket'])

       Upon  connection,  the  server  assigns the client a unique session identifier.  The application can find
       this identifier in the sid attribute:

          print('my sid is', sio.sid)

       The Socket.IO transport that is used in the connection can be obtained from the transport attribute:

          print('my transport is', sio.transport)

       The transport is given as a string, and can be either 'websocket' or 'polling'.

   TLS/SSL Support
       The client supports TLS/SSL connections. To enable it, use a https:// connection URL:

          sio.connect('https://example.com')

       Or when using asyncio:

          await sio.connect('https://example.com')

       The client verifies server certificates by default. Consult the documentation for the event-driven client
       for information on how to customize this behavior.

   Emitting Events
       The client can emit an event to the server using the emit() method:

          sio.emit('my message', {'foo': 'bar'})

       Or in the case of asyncio, as a coroutine:

          await sio.emit('my message', {'foo': 'bar'})

       The arguments provided to the method are the name of the event to emit and  the  optional  data  that  is
       passed  on to the server. The data can be of type str, bytes, dict, list or tuple. When sending a list or
       a tuple, the elements in it need to be of any allowed types except tuple.  When  a  tuple  is  used,  the
       elements of the tuple will be passed as individual arguments to the server-side event handler function.

   Receiving Events
       The client can wait for the server to emit an event with the receive() method:

          event = sio.receive()
          print(f'received event: "{event[0]}" with arguments {event[1:]}')

       When using asyncio, this method needs to be awaited:

          event = await sio.receive()
          print(f'received event: "{event[0]}" with arguments {event[1:]}')

       The  return  value  of  receive()  is a list. The first element of this list is the event name, while the
       remaining elements are the arguments passed by the server.

       With the usage shown above, the receive() method will return only when an  event  is  received  from  the
       server. An optional timeout in seconds can be passed to prevent the client from waiting forever:

          from socketio.exceptions import TimeoutError

          try:
              event = sio.receive(timeout=5)
          except TimeoutError:
              print('timed out waiting for event')
          else:
              print('received event:', event)

       Or with asyncio:

          from socketio.exceptions import TimeoutError

          try:
              event = await sio.receive(timeout=5)
          except TimeoutError:
              print('timed out waiting for event')
          else:
              print('received event:', event)

   Disconnecting from the Server
       At  any  time  the  client  can  request  to be disconnected from the server by invoking the disconnect()
       method:

          sio.disconnect()

       For the asyncio client this is a coroutine:

          await sio.disconnect()

   Debugging and Troubleshooting
       To help you debug issues, the client can be configured to output logs to the terminal:

          import socketio

          # standard Python
          sio = socketio.Client(logger=True, engineio_logger=True)

          # asyncio
          sio = socketio.AsyncClient(logger=True, engineio_logger=True)

       The logger argument controls logging related to the Socket.IO protocol,  while  engineio_logger  controls
       logs  that  originate  in the low-level Engine.IO transport. These arguments can be set to True to output
       logs to stderr, or to an object compatible with Python's logging package where the logs should be emitted
       to. A value of False disables logging.

       Logging can help identify the cause of connection problems, unexpected disconnections and other issues.

   Using the Event-Driven Client
   Creating a Client Instance
       To instantiate an Socket.IO client, simply create an instance of the appropriate client class:

          import socketio

          # standard Python
          sio = socketio.Client()

          # asyncio
          sio = socketio.AsyncClient()

   Defining Event Handlers
       The Socket.IO protocol is event based. When a server wants to communicate  with  a  client  it  emits  an
       event.  Each event has a name, and a list of arguments. The client registers event handler functions with
       the socketio.Client.event() or socketio.Client.on() decorators:

          @sio.event
          def message(data):
              print('I received a message!')

          @sio.on('my message')
          def on_message(data):
              print('I received a message!')

       In the first example the event name is obtained from the name of the handler function. The second example
       is slightly more verbose, but it allows the event name to be different  than  the  function  name  or  to
       include characters that are illegal in function names, such as spaces.

       For the asyncio client, event handlers can be regular functions as above, or can also be coroutines:

          @sio.event
          async def message(data):
              print('I received a message!')

       If the server includes arguments with an event, those are passed to the handler function as arguments.

   Catch-All Event and Namespace Handlers
       A "catch-all" event handler is invoked for any events that do not have an event handler. You can define a
       catch-all handler using '*' as event name:

          @sio.on('*')
          def any_event(event, sid, data):
               pass

       Asyncio servers can also use a coroutine:

          @sio.on('*')
          async def any_event(event, sid, data):
              pass

       A  catch-all  event  handler receives the event name as a first argument. The remaining arguments are the
       same as for a regular event handler.

       The connect and disconnect events have to be defined explicitly and are not invoked on a catch-all  event
       handler.

       Similarily,  a  "catch-all" namespace handler is invoked for any connected namespaces that do not have an
       explicitly defined event handler. As with catch-all events, '*' is used in place of a namespace:

          @sio.on('my_event', namespace='*')
          def my_event_any_namespace(namespace, sid, data):
              pass

       For these events, the namespace is passed as first argument, followed by the  regular  arguments  of  the
       event.

       Lastly, it is also possible to define a "catch-all" handler for all events on all namespaces:

          @sio.on('*', namespace='*')
          def any_event_any_namespace(event, namespace, sid, data):
              pass

       Event handlers with catch-all events and namespaces receive the event name and the namespace as first and
       second arguments.

   Connect, Connect Error and Disconnect Event Handlers
       The  connect,  connect_error  and  disconnect  events  are special; they are invoked automatically when a
       client connects or disconnects from the server:

          @sio.event
          def connect():
              print("I'm connected!")

          @sio.event
          def connect_error(data):
              print("The connection failed!")

          @sio.event
          def disconnect(reason):
              print("I'm disconnected! reason:", reason)

       The connect_error handler is invoked when a connection attempt fails. If the server  provides  arguments,
       these  are  passed on to the handler. The server can use an argument to provide information to the client
       regarding the connection failure.

       The disconnect handler is invoked for application initiated disconnects, server initiated disconnects, or
       accidental  disconnects,  for  example  due  to  networking  failures.  In  the  case  of  an  accidental
       disconnection,  the  client  is  going  to attempt to reconnect immediately after invoking the disconnect
       handler. As soon as the connection is re-established the connect handler will be invoked once again.  The
       handler receives a reason argument which provides the cause of the disconnection:

          @sio.event
          def disconnect(reason):
              if reason == sio.reason.CLIENT_DISCONNECT:
                  print('the client disconnected')
              elif reason == sio.reason.SERVER_DISCONNECT:
                  print('the server disconnected the client')
              else:
                  print('disconnect reason:', reason)

       See the The socketio.Client.reason attribute for a list of possible disconnection reasons.

       The  connect,  connect_error and disconnect events have to be defined explicitly and are not invoked on a
       catch-all event handler.

   Connecting to a Server
       The connection to a server is established by calling the connect() method:

          sio.connect('http://localhost:5000')

       In the case of the asyncio client, the method is a coroutine:

          await sio.connect('http://localhost:5000')

       Upon connection, the server assigns the client a unique session identifier.   The  application  can  find
       this identifier in the sid attribute:

          print('my sid is', sio.sid)

       The Socket.IO transport that is used in the connection can be obtained from the transport attribute:

          print('my transport is', sio.transport)

       The transport is given as a string, and can be either 'websocket' or 'polling'.

   TLS/SSL Support
       The client supports TLS/SSL connections. To enable it, use a https:// connection URL:

          sio.connect('https://example.com')

       Or when using asyncio:

          await sio.connect('https://example.com')

       The  client will verify the server certificate by default. To disable certificate verification, or to use
       other less common options such as client certificates, the client must be initialized with a custom  HTTP
       session object that is configured with the desired TLS/SSL options.

       The  following example disables server certificate verification, which can be useful when connecting to a
       server that uses a self-signed certificate:

          http_session = requests.Session()
          http_session.verify = False
          sio = socketio.Client(http_session=http_session)
          sio.connect('https://example.com')

       And when using asyncio:

          connector = aiohttp.TCPConnector(ssl=False)
          http_session = aiohttp.ClientSession(connector=connector)
          sio = socketio.AsyncClient(http_session=http_session)
          await sio.connect('https://example.com')

       Instead of disabling certificate verification, you can provide a custom certificate authority  bundle  to
       verify the certificate against:

          http_session = requests.Session()
          http_session.verify = '/path/to/ca.pem'
          sio = socketio.Client(http_session=http_session)
          sio.connect('https://example.com')

       And for asyncio:

          ssl_context = ssl.create_default_context()
          ssl_context.load_verify_locations('/path/to/ca.pem')
          connector = aiohttp.TCPConnector(ssl=ssl_context)
          http_session = aiohttp.ClientSession(connector=connector)
          sio = socketio.AsyncClient(http_session=http_session)
          await sio.connect('https://example.com')

       Below you can see how to use a client certificate to authenticate against the server:

          http_session = requests.Session()
          http_session.cert = ('/path/to/client/cert.pem', '/path/to/client/key.pem')
          sio = socketio.Client(http_session=http_session)
          sio.connect('https://example.com')

       And for asyncio:

          ssl_context = ssl.create_default_context(ssl.Purpose.CLIENT_AUTH)
          ssl_context.load_cert_chain('/path/to/client/cert.pem',
                                      '/path/to/client/key.pem')
          connector = aiohttp.TCPConnector(ssl=ssl_context)
          http_session = aiohttp.ClientSession(connector=connector)
          sio = socketio.AsyncClient(http_session=http_session)
          await sio.connect('https://example.com')

   Emitting Events
       The client can emit an event to the server using the emit() method:

          sio.emit('my message', {'foo': 'bar'})

       Or in the case of asyncio, as a coroutine:

          await sio.emit('my message', {'foo': 'bar'})

       The  arguments  provided  to  the  method are the name of the event to emit and the optional data that is
       passed on to the server. The data can be of type str, bytes, dict, list or tuple. When sending a list  or
       a  tuple,  the  elements  in  it need to be of any allowed types except tuple.  When a tuple is used, the
       elements of the tuple will be passed as individual arguments to the server-side event handler function.

       The emit() method can be invoked inside an event handler as a response to a server event, or in any other
       part of the application, including in background tasks.

   Event Callbacks
       When a server emits an event to a client, it can optionally provide a callback function, to be invoked as
       a way of acknowledgment that the server has processed the event. While this is entirely  managed  by  the
       server,  the client can provide a list of return values that are to be passed on to the callback function
       set up by the server. This is achieved simply by returning the desired values from the handler function:

          @sio.event
          def my_event(sid, data):
              # handle the message
              return "OK", 123

       Likewise, the client can request a callback function to be invoked after  the  server  has  processed  an
       event. The socketio.Server.emit() method has an optional callback argument that can be set to a callable.
       If this argument is given, the callable will be invoked after the server has processed the event, and any
       values returned by the server handler will be passed as arguments to this function.

   Namespaces
       The  Socket.IO  protocol  supports  multiple  logical  connections,  all multiplexed on the same physical
       connection. Clients can open multiple connections by specifying a different namespace on each. Namespaces
       use a path syntax starting with a forward slash. A list of namespaces can be given by the client  in  the
       connect()  call. For example, this example creates two logical connections, the default one plus a second
       connection under the /chat namespace:

          sio.connect('http://localhost:5000', namespaces=['/chat'])

       To define event handlers on a namespace, the namespace  argument  must  be  added  to  the  corresponding
       decorator:

          @sio.event(namespace='/chat')
          def my_custom_event(sid, data):
              pass

          @sio.on('connect', namespace='/chat')
          def on_connect():
              print("I'm connected to the /chat namespace!")

       Likewise, the client can emit an event to the server on a namespace by providing its in the emit() call:

          sio.emit('my message', {'foo': 'bar'}, namespace='/chat')

       If  the  namespaces argument of the connect() call isn't given, any namespaces used in event handlers are
       automatically connected.

   Class-Based Namespaces
       As an alternative to the decorator-based event handlers, the event handlers that belong  to  a  namespace
       can be created as methods of a subclass of socketio.ClientNamespace:

          class MyCustomNamespace(socketio.ClientNamespace):
              def on_connect(self):
                  pass

              def on_disconnect(self, reason):
                  pass

              def on_my_event(self, data):
                  self.emit('my_response', data)

          sio.register_namespace(MyCustomNamespace('/chat'))

       For  asyncio  based  servers,  namespaces must inherit from socketio.AsyncClientNamespace, and can define
       event handlers as coroutines if desired:

          class MyCustomNamespace(socketio.AsyncClientNamespace):
              def on_connect(self):
                  pass

              def on_disconnect(self, reason):
                  pass

              async def on_my_event(self, data):
                  await self.emit('my_response', data)

          sio.register_namespace(MyCustomNamespace('/chat'))

       A catch-all class-based namespace handler  can  be  defined  by  passing  '*'  as  the  namespace  during
       registration:

          sio.register_namespace(MyCustomNamespace('*'))

       When  class-based namespaces are used, any events received by the client are dispatched to a method named
       as the event name with the on_ prefix. For example, event my_event will be  handled  by  a  method  named
       on_my_event.  If an event is received for which there is no corresponding method defined in the namespace
       class, then the event is ignored. All event names used in class-based namespaces must use characters that
       are legal in method names.

       As  a convenience to methods defined in a class-based namespace, the namespace instance includes versions
       of several of the methods in the socketio.Client and socketio.AsyncClient classes  that  default  to  the
       proper namespace when the namespace argument is not given.

       In  the  case that an event has a handler in a class-based namespace, and also a decorator-based function
       handler, only the standalone function handler is invoked.

   Disconnecting from the Server
       At any time the client can request to be disconnected  from  the  server  by  invoking  the  disconnect()
       method:

          sio.disconnect()

       For the asyncio client this is a coroutine:

          await sio.disconnect()

   Managing Background Tasks
       When a client connection to the server is established, a few background tasks will be spawned to keep the
       connection alive and handle incoming events. The application running on the main thread is free to do any
       work, as this is not going to prevent the functioning of the Socket.IO client.

       If  the  application  does  not  have  anything to do in the main thread and just wants to wait until the
       connection with the server ends, it can call the wait() method:

          sio.wait()

       Or in the asyncio version:

          await sio.wait()

       For the convenience of the application, a helper function is provided to start a custom background task:

          def my_background_task(my_argument):
              # do some background work here!
              pass

          task = sio.start_background_task(my_background_task, 123)

       The arguments passed to this method are the background function and any positional or  keyword  arguments
       to invoke the function with.

       Here is the asyncio version:

          async def my_background_task(my_argument):
              # do some background work here!
              pass

          task = sio.start_background_task(my_background_task, 123)

       Note  that  this  function is not a coroutine, since it does not wait for the background function to end.
       The background function must be a coroutine.

       The sleep() method is a second convenience function that is provided  for  the  benefit  of  applications
       working with background tasks of their own:

          sio.sleep(2)

       Or for asyncio:

          await sio.sleep(2)

       The single argument passed to the method is the number of seconds to sleep for.

   Debugging and Troubleshooting
       To help you debug issues, the client can be configured to output logs to the terminal:

          import socketio

          # standard Python
          sio = socketio.Client(logger=True, engineio_logger=True)

          # asyncio
          sio = socketio.AsyncClient(logger=True, engineio_logger=True)

       The  logger  argument  controls logging related to the Socket.IO protocol, while engineio_logger controls
       logs that originate in the low-level Engine.IO transport. These arguments can be set to  True  to  output
       logs to stderr, or to an object compatible with Python's logging package where the logs should be emitted
       to. A value of False disables logging.

       Logging can help identify the cause of connection problems, unexpected disconnections and other issues.

THE SOCKET.IO SERVER

       This package contains two Socket.IO servers:

       • The socketio.Server() class creates a server compatible with the Python standard library.

       • The socketio.AsyncServer() class creates a server compatible with the asyncio package.

       The  methods  in  the  two servers are the same, with the only difference that in the asyncio server most
       methods are implemented as coroutines.

   Installation
       To install the Socket.IO server along with its dependencies, use the following command:

          pip install python-socketio

   Creating a Server Instance
       A Socket.IO server is an instance of class socketio.Server:

          import socketio

          # create a Socket.IO server
          sio = socketio.Server()

       For asyncio based servers, the socketio.AsyncServer class provides  the  same  functionality,  but  in  a
       coroutine friendly format:

          import socketio

          # create a Socket.IO server
          sio = socketio.AsyncServer()

   Running the Server
       To  run  the Socket.IO application it is necessary to configure a web server to receive incoming requests
       from clients and forward  them  to  the  Socket.IO  server  instance.  To  simplify  this  task,  several
       integrations are available, including support for the WSGI and ASGI standards.

   Running as a WSGI Application
       To   configure   the  Socket.IO  server  as  a  WSGI  application  wrap  the  server  instance  with  the
       socketio.WSGIApp class:

          # wrap with a WSGI application
          app = socketio.WSGIApp(sio)

       The resulting WSGI application can  be  executed  with  supported  WSGI  servers  such  as  Werkzeug  for
       development and Gunicorn for production.

       When  combining  Socket.IO  with a web application written with a WSGI framework such as Flask or Django,
       the WSGIApp class can wrap both applications together and route traffic to them:

          from mywebapp import app  # a Flask, Django, etc. application
          app = socketio.WSGIApp(sio, app)

   Running as an ASGI Application
       To  configure  the  Socket.IO  server  as  an  ASGI  application  wrap  the  server  instance  with   the
       socketio.ASGIApp class:

          # wrap with ASGI application
          app = socketio.ASGIApp(sio)

       The resulting ASGI application can be executed with an ASGI compliant web server, for example Uvicorn.

       Socket.IO can also be combined with a web application written with an ASGI web framework such as FastAPI.
       In that case, the ASGIApp class can wrap both applications together and route traffic to them:

          from mywebapp import app  # a FastAPI or other ASGI application
          app = socketio.ASGIApp(sio, app)

   Serving Static Files
       The  Socket.IO  server can be configured to serve static files to clients. This is particularly useful to
       deliver HTML, CSS and JavaScript files to clients when this package  is  used  without  a  companion  web
       framework.

       Static  files  are  configured  with  a  Python  dictionary in which each key/value pair is a static file
       mapping rule. In its simplest form, this dictionary has one or more static file URLs  as  keys,  and  the
       corresponding files in the server as values:

          static_files = {
              '/': 'latency.html',
              '/static/socket.io.js': 'static/socket.io.js',
              '/static/style.css': 'static/style.css',
          }

       With  this  example configuration, when the server receives a request for / (the root URL) it will return
       the contents of the file latency.html in the current directory, and will assign a content type  based  on
       the file extension, in this case text/html.

       Files  with  the  .html,  .css,  .js,  .json, .jpg, .png, .gif and .txt file extensions are automatically
       recognized and assigned the correct content type. For files with other file extensions or  with  no  file
       extension, the application/octet-stream content type is used as a default.

       If desired, an explicit content type for a static file can be given as follows:

          static_files = {
              '/': {'filename': 'latency.html', 'content_type': 'text/plain'},
          }

       It  is  also  possible to configure an entire directory in a single rule, so that all the files in it are
       served as static files:

          static_files = {
              '/static': './public',
          }

       In this example any files with URLs starting with /static will be served directly from the public  folder
       in   the  current  directory,  so  for  example,  the  URL  /static/index.html  will  return  local  file
       ./public/index.html and the URL /static/css/styles.css will return local file ./public/css/styles.css.

       If a URL that ends in a / is requested, then a default filename of index.html is appended to it.  In  the
       previous example, a request for the /static/ URL would return local file ./public/index.html. The default
       filename to serve for slash-ending URLs can be set in the static files dictionary with an empty key:

          static_files = {
              '/static': './public',
              '': 'image.gif',
          }

       With  this  configuration,  a  request  for  /static/  would  return  local  file  ./public/image.gif.  A
       non-standard content type can also be specified if needed:

          static_files = {
              '/static': './public',
              '': {'filename': 'image.gif', 'content_type': 'text/plain'},
          }

       The static file configuration dictionary is given as the static_files argument to the socketio.WSGIApp or
       socketio.ASGIApp classes:

          # for standard WSGI applications
          sio = socketio.Server()
          app = socketio.WSGIApp(sio, static_files=static_files)

          # for asyncio-based ASGI applications
          sio = socketio.AsyncServer()
          app = socketio.ASGIApp(sio, static_files=static_files)

       The routing precedence in these two classes is as follows:

       • First, the path is checked against the Socket.IO endpoint.

       • Next, the path is checked against the static file configuration, if present.

       • If the path did not match the Socket.IO endpoint or any static file, control is passed to the secondary
         application if configured, else a 404 error is returned.

       Note: static file serving is intended for development use only, and as such it lacks  important  features
       such as caching. Do not use in a production environment.

   Events
       The  Socket.IO protocol is event based. When a client wants to communicate with the server, or the server
       wants to communicate with one or more clients, they emit an event to the other party. Each  event  has  a
       name, and an optional list of arguments.

   Listening to Events
       To  receive  events  from  clients,  the  server application must register event handler functions. These
       functions are invoked when the corresponding events are emitted by clients. To register a handler for  an
       event, the socketio.Server.event() or socketio.Server.on() decorators are used:

          @sio.event
          def my_event(sid, data):
              pass

          @sio.on('my custom event')
          def another_event(sid, data):
              pass

       In the first example the event name is obtained from the name of the handler function. The second example
       is  slightly  more  verbose,  but  it  allows the event name to be different than the function name or to
       include characters that are illegal in function names, such as spaces.

       For asyncio servers, event handlers can optionally be given as coroutines:

          @sio.event
          async def my_event(sid, data):
              pass

       The sid argument that is passed to all handlers is the Socket.IO session id,  a  unique  identifier  that
       Socket.IO assigns to each client connection. All the events sent by a given client will have the same sid
       value.

   Connect and Disconnect Events
       The  connect  and disconnect events are special; they are invoked automatically when a client connects or
       disconnects from the server:

          @sio.event
          def connect(sid, environ, auth):
              print('connect ', sid)

          @sio.event
          def disconnect(sid, reason):
              print('disconnect ', sid, reason)

       The connect event is an ideal place to perform user authentication, and  any  necessary  mapping  between
       user entities in the application and the sid that was assigned to the client.

       In addition to the sid, the connect handler receives environ as an argument, with the request information
       in standard WSGI format, including HTTP headers. The connect handler also receives the auth argument with
       any authentication details passed by the client, or None if the client did not pass any authentication.

       After  inspecting the arguments, the connect event handler can return False to reject the connection with
       the client. Sometimes it is useful to pass data back to the client being rejected. In that  case  instead
       of  returning  False a socketio.exceptions.ConnectionRefusedError exception can be raised, and all of its
       arguments will be sent to the client with the rejection message:

          @sio.event
          def connect(sid, environ, auth):
              raise ConnectionRefusedError('authentication failed')

       The disconnect handler receives the sid assigned to the client and a reason, which provides the cause  of
       the disconnection:

          @sio.event
          def disconnect(sid, reason):
              if reason == sio.reason.CLIENT_DISCONNECT:
                  print('the client disconnected')
              elif reason == sio.reason.SERVER_DISCONNECT:
                  print('the server disconnected the client')
              else:
                  print('disconnect reason:', reason)

       See the The socketio.Server.reason attribute for a list of possible disconnection reasons.

   Catch-All Event Handlers
       A "catch-all" event handler is invoked for any events that do not have an event handler. You can define a
       catch-all handler using '*' as event name:

          @sio.on('*')
          def any_event(event, sid, data):
               pass

       Asyncio servers can also use a coroutine:

          @sio.on('*')
          async def any_event(event, sid, data):
              pass

       A  catch-all  event  handler receives the event name as a first argument. The remaining arguments are the
       same as for a regular event handler.

       Note that the connect and disconnect events have to be defined  explicitly  and  are  not  invoked  on  a
       catch-all event handler.

   Emitting Events to Clients
       Socket.IO  is  a  bidirectional  protocol,  so  at any time the server can send an event to its connected
       clients. The socketio.Server.emit() method is used for this task:

          sio.emit('my event', {'data': 'foobar'})

       The first argument is the event name, followed by an optional data payload of type str, bytes, list, dict
       or tuple. When sending a list, dict or tuple, the elements are also constrained to the same  data  types.
       When  a  tuple is sent, the elements of the tuple will be passed as multiple arguments to the client-side
       event handler function.

       The above example will send the event to all the clients are connected.  Sometimes the server may want to
       send an event just to one particular client.  This can be achieved by adding a to argument  to  the  emit
       call, with the sid of the client:

          sio.emit('my event', {'data': 'foobar'}, to=user_sid)

       The to argument is used to identify the client that should receive the event, and is set to the sid value
       assigned to that client's connection with the server. When to is omitted, the event is broadcasted to all
       connected clients.

   Acknowledging Events
       When  a client sends an event to the server, it can optionally request to receive acknowledgment from the
       server. The sending of acknowledgements is automatically managed by the Socket.IO server, but  the  event
       handler  function  can  provide  a  list  of  values  that  are  to  be  passed on to the client with the
       acknowledgement simply by returning them:

          @sio.event
          def my_event(sid, data):
              # handle the message
              return "OK", 123  # <-- client will have these as acknowledgement

   Requesting Client Acknowledgements
       Similar to how clients can request acknowledgements from the server, when the server  is  emitting  to  a
       single  client  it  can  also  ask the client to acknowledge the event, and optionally return one or more
       values as a response.

       The Socket.IO server supports two ways of working with  client  acknowledgements.   The  most  convenient
       method  is to replace socketio.Server.emit() with socketio.Server.call(). The call() method will emit the
       event, and then wait until the client sends an acknowledgement, returning  any  values  provided  by  the
       client:

          response = sio.call('my event', {'data': 'foobar'}, to=user_sid)

       A much more primitive acknowledgement solution uses callback functions. The socketio.Server.emit() method
       has  an optional callback argument that can be set to a callable. If this argument is given, the callable
       will be invoked after the client has processed the event, and any values returned by the client  will  be
       passed as arguments to this function:

          def my_callback():
              print("callback invoked!")

          sio.emit('my event', {'data': 'foobar'}, to=user_sid, callback=my_callback)

   Rooms
       To  make  it easy for the server to emit events to groups of related clients, the application can put its
       clients into "rooms", and then address messages to these rooms.

       In previous examples, the to argument of the socketio.SocketIO.emit() method  was  used  to  designate  a
       specific client as the recipient of the event.  The to argument can also be given the name of a room, and
       then all the clients that are in that room will receive the event.

       The  application  can  create  as  many  rooms  as  needed and manage which clients are in them using the
       socketio.Server.enter_room() and socketio.Server.leave_room() methods. Clients can be in as many rooms as
       needed and can be moved between rooms when necessary.

          @sio.event
          def begin_chat(sid):
              sio.enter_room(sid, 'chat_users')

          @sio.event
          def exit_chat(sid):
              sio.leave_room(sid, 'chat_users')

       In chat applications it is often desired that an event is broadcasted to all  the  members  of  the  room
       except  one,  which  is  the  originator  of the event such as a chat message. The socketio.Server.emit()
       method provides an optional skip_sid argument to indicate a client that  should  be  skipped  during  the
       broadcast.

          @sio.event
          def my_message(sid, data):
              sio.emit('my reply', data, room='chat_users', skip_sid=sid)

   Namespaces
       The  Socket.IO  protocol  supports  multiple  logical  connections,  all multiplexed on the same physical
       connection. Clients can open multiple  connections  by  specifying  a  different  namespace  on  each.  A
       namespace  is  given by the client as a pathname following the hostname and port. For example, connecting
       to http://example.com:8000/chat would open a connection to the namespace /chat.

       Each namespace works independently from the others, with separate session IDs (sids), event handlers  and
       rooms.  Namespaces can be defined directly in the event handler functions, or they can also be created as
       classes.

   Decorator-Based Namespaces
       Decorator-based namespaces are regular event handlers  that  include  the  namespace  argument  in  their
       decorator:

          @sio.event(namespace='/chat')
          def my_custom_event(sid, data):
              pass

          @sio.on('my custom event', namespace='/chat')
          def my_custom_event(sid, data):
              pass

       When emitting an event, the namespace optional argument is used to specify which namespace to send it on.
       When the namespace argument is omitted, the default Socket.IO namespace, which is named /, is used.

       It is important that applications that use multiple namespaces specify the correct namespace when setting
       up  their  event  handlers  and  rooms  using the optional namespace argument. This argument must also be
       specified when emitting events under a namespace. Most methods in  the  socketio.Server  class  have  the
       optional namespace argument.

   Class-Based Namespaces
       As an alternative to the decorator-based namespaces, the event handlers that belong to a namespace can be
       created as methods in a subclass of socketio.Namespace:

          class MyCustomNamespace(socketio.Namespace):
              def on_connect(self, sid, environ):
                  pass

              def on_disconnect(self, sid, reason):
                  pass

              def on_my_event(self, sid, data):
                  self.emit('my_response', data)

          sio.register_namespace(MyCustomNamespace('/test'))

       For  asyncio  based  servers,  namespaces must inherit from socketio.AsyncNamespace, and can define event
       handlers as coroutines if desired:

          class MyCustomNamespace(socketio.AsyncNamespace):
              def on_connect(self, sid, environ):
                  pass

              def on_disconnect(self, sid, reason):
                  pass

              async def on_my_event(self, sid, data):
                  await self.emit('my_response', data)

          sio.register_namespace(MyCustomNamespace('/test'))

       When class-based namespaces are used, any events received by the server are dispatched to a method  named
       as  the  event  name  with  the on_ prefix. For example, event my_event will be handled by a method named
       on_my_event.  If an event is received for which there is no corresponding method defined in the namespace
       class, then the event is ignored. All event names used in class-based namespaces must use characters that
       are legal in method names.

       As a convenience to methods defined in a class-based namespace, the namespace instance includes  versions
       of  several  of  the  methods in the socketio.Server and socketio.AsyncServer classes that default to the
       proper namespace when the namespace argument is not given.

       In the case that an event has a handler in a class-based namespace, and also a  decorator-based  function
       handler, only the standalone function handler is invoked.

       It  is important to note that class-based namespaces are singletons. This means that a single instance of
       a namespace class is used for all clients, and consequently, a namespace instance cannot be used to store
       client specific information.

   Catch-All Namespaces
       Similarily to catch-all event handlers, a "catch-all" namespace can be used when defining event  handlers
       for  any  connected  namespaces  that  do not have an explicitly defined event handler. As with catch-all
       events, '*' is used in place of a namespace:

          @sio.on('my_event', namespace='*')
          def my_event_any_namespace(namespace, sid, data):
              pass

       For these events, the namespace is passed as first argument, followed by the  regular  arguments  of  the
       event.

       A  catch-all  class-based  namespace  handler  can  be  defined  by  passing  '*' as the namespace during
       registration:

          sio.register_namespace(MyCustomNamespace('*'))

       A "catch-all" handler for all events on all namespaces can be defined as follows:

          @sio.on('*', namespace='*')
          def any_event_any_namespace(event, namespace, sid, data):
              pass

       Event handlers with catch-all events and namespaces receive the event name and the namespace as first and
       second arguments.

   User Sessions
       The server can maintain application-specific information in a user session dedicated  to  each  connected
       client.  Applications  can  use  the  user  session  to  write any details about the user that need to be
       preserved throughout the life of the connection, such as usernames or user ids.

       The save_session() and get_session() methods are used to store  and  retrieve  information  in  the  user
       session:

          @sio.event
          def connect(sid, environ):
              username = authenticate_user(environ)
              sio.save_session(sid, {'username': username})

          @sio.event
          def message(sid, data):
              session = sio.get_session(sid)
              print('message from ', session['username'])

       For the asyncio server, these methods are coroutines:

          @sio.event
          async def connect(sid, environ):
              username = authenticate_user(environ)
              await sio.save_session(sid, {'username': username})

          @sio.event
          async def message(sid, data):
              session = await sio.get_session(sid)
              print('message from ', session['username'])

       The session can also be manipulated with the session() context manager:

          @sio.event
          def connect(sid, environ):
              username = authenticate_user(environ)
              with sio.session(sid) as session:
                  session['username'] = username

          @sio.event
          def message(sid, data):
              with sio.session(sid) as session:
                  print('message from ', session['username'])

       For the asyncio server, an asynchronous context manager is used:

          @sio.event
          async def connect(sid, environ):
              username = authenticate_user(environ)
              async with sio.session(sid) as session:
                  session['username'] = username

          @sio.event
          async def message(sid, data):
              async with sio.session(sid) as session:
                  print('message from ', session['username'])

       The  get_session(),  save_session()  and  session()  methods take an optional namespace argument. If this
       argument isn't provided, the session is attached to the default namespace.

       Note: the contents of the user session are destroyed when the client  disconnects.  In  particular,  user
       session  contents  are  not preserved when a client reconnects after an unexpected disconnection from the
       server.

   Cross-Origin Controls
       For security reasons, this server enforces a same-origin policy by  default.  In  practical  terms,  this
       means the following:

       • If  an incoming HTTP or WebSocket request includes the Origin header, this header must match the scheme
         and host of the connection URL. In case of a mismatch, a 400 status code response is returned  and  the
         connection is rejected.

       • No restrictions are imposed on incoming requests that do not include the Origin header.

       If  necessary,  the  cors_allowed_origins option can be used to allow other origins. This argument can be
       set to a string to set a single allowed origin, or to a list to allow multiple origins. A  special  value
       of  '*'  can  be  used to instruct the server to allow all origins, but this should be done with care, as
       this could make the server vulnerable to Cross-Site Request Forgery (CSRF) attacks.

   Monitoring and Administration
       The Socket.IO server can be configured to accept connections from the official Socket.IO Admin  UI.  This
       tool  provides  real-time  information  about  currently connected clients, rooms in use and events being
       emitted. It also allows an administrator to manually emit events, change room assignments and  disconnect
       clients. The hosted version of this tool is available at https://admin.socket.io.

       Given  that enabling this feature can affect the performance of the server, it is disabled by default. To
       enable it, call the instrument() method. For example:

          import os
          import socketio

          sio = socketio.Server(cors_allowed_origins=[
              'http://localhost:5000',
              'https://admin.socket.io',
          ])
          sio.instrument(auth={
              'username': 'admin',
              'password': os.environ['ADMIN_PASSWORD'],
          })

       This configures the server to accept connections from the hosted Admin UI client. Administrators can then
       open https://admin.socket.io in their web browsers and log in with username admin and the password  given
       by  the ADMIN_PASSWORD environment variable. To ensure the Admin UI front end is allowed to connect, CORS
       is also configured.

       Consult the reference documentation to learn about additional configuration options that are available.

   Debugging and Troubleshooting
       To help you debug issues, the server can be configured to output logs to the terminal:

          import socketio

          # standard Python
          sio = socketio.Server(logger=True, engineio_logger=True)

          # asyncio
          sio = socketio.AsyncServer(logger=True, engineio_logger=True)

       The logger argument controls logging related to the Socket.IO protocol,  while  engineio_logger  controls
       logs  that  originate  in the low-level Engine.IO transport. These arguments can be set to True to output
       logs to stderr, or to an object compatible with Python's logging package where the logs should be emitted
       to. A value of False disables logging.

       Logging can help identify the cause of connection problems, 400  responses,  bad  performance  and  other
       issues.

   Concurrency and Web Server Integration
       The  Socket.IO  server  can be configured with different concurrency models depending on the needs of the
       application and the web server that is used. The concurrency model is given by the async_mode argument in
       the server. For example:

          sio = socketio.Server(async_mode='threading')

       The following sub-sections describe the available concurrency options for  synchronous  and  asynchronous
       servers.

   Standard Modesthreading:  the  server will use Python threads for concurrency and will run on any multi-threaded WSGI
         server. This is the default mode when no other concurrency libraries are installed.

       • gevent: the server will use greenlets through the gevent library for concurrency. A web server that  is
         compatible with gevent is required.

       • gevent_uwsgi: a variation of the gevent mode that is designed to work with the uWSGI web server.

       • eventlet: the server will use greenlets through the eventlet library for concurrency. A web server that
         is  compatible  with eventlet is required. Use of eventlet is not recommended due to this project being
         in maintenance mode.

   Asyncio Modes
       The asynchronous options are all based on the asyncio package of the Python standard library, with  minor
       variations depending on the web server platform that is used.

       • asgi: use of any ASGI web server is required.

       • aiohttp: use of the aiohttp web framework and server is required.

       • tornado: use of the Tornado web framework and server is required.

       • sanic:  use  of  the Sanic web framework and server is required. When using Sanic, it is recommended to
         use the asgi mode instead.

   Deployment Strategies
       The following sections describe a variety of deployment strategies for Socket.IO servers.

   Gunicorn
       The simplest deployment strategy for the Socket.IO server is to use the popular Gunicorn  web  server  in
       multi-threaded  mode.  The  Socket.IO server must be wrapped by the socketio.WSGIApp class, so that it is
       compatible with the WSGI protocol:

          sio = socketio.Server(async_mode='threading')
          app = socketio.WSGIApp(sio)

       If desired, the socketio.WSGIApp class can forward any traffic that is  not  Socket.IO  to  another  WSGI
       application,  making  it possible to deploy a standard WSGI web application built with frameworks such as
       Flask or Django and the Socket.IO server as a bundle:

          sio = socketio.Server(async_mode='threading')
          app = socketio.WSGIApp(sio, other_wsgi_app)

       The example that follows shows how to start a Socket.IO  application  using  Gunicorn's  threaded  worker
       class:

          $ gunicorn --workers 1 --threads 100 --bind 127.0.0.1:5000 module:app

       With the above configuration the server will be able to handle close to 100 concurrent clients.

       It is also possible to use more than one worker process, but this has two additional requirements:

       • The  clients  must connect directly over WebSocket. The long-polling transport is incompatible with the
         way Gunicorn load balances requests  among  workers.   To  disable  long-polling  in  the  server,  add
         transports=['websocket']  in the server constructor. Clients will have a similar option to initiate the
         connection with WebSocket.

       • The socketio.Server() instances in each worker must be configured with a message  queue  to  allow  the
         workers to communicate with each other. See the Using a Message Queue section for more information.

       When  using multiple workers, the approximate number of connections the server will be able to accept can
       be calculated as the number of workers multiplied by the number of threads per worker.

       Note that Gunicorn can also be used alongside uvicorn, gevent and eventlet. These options  are  discussed
       under the appropriate sections below.

   Uvicorn (and other ASGI web servers)
       When working with an asynchronous Socket.IO server, the easiest deployment strategy is to use an ASGI web
       server such as Uvicorn.

       The  socketio.ASGIApp  class  is  an  ASGI compatible application that can forward Socket.IO traffic to a
       socketio.AsyncServer instance:

          sio = socketio.AsyncServer(async_mode='asgi')
          app = socketio.ASGIApp(sio)

       If desired, the socketio.ASGIApp class can forward any traffic that is  not  Socket.IO  to  another  ASGI
       application,  making it possible to deploy a standard ASGI web application built with a framework such as
       FastAPI and the Socket.IO server as a bundle:

          sio = socketio.AsyncServer(async_mode='asgi')
          app = socketio.ASGIApp(sio, other_asgi_app)

       The following example starts the application with Uvicorn:

          uvicorn --port 5000 module:app

       Uvicorn can also be used through its Gunicorn worker:

          gunicorn --workers 1 --worker-class uvicorn.workers.UvicornWorker --bind 127.0.0.1:5000

       See the Gunicorn section above for information on how to use Gunicorn with multiple workers.

   Hypercorn, Daphne, and other ASGI servers
       To use an ASGI web server other than Uvicorn, configure the application  for  ASGI  as  shown  above  for
       Uvicorn, then follow the documentation of your chosen web server to start the application.

   Aiohttp
       Another  option  for  deploying  an asynchronous Socket.IO server is to use the Aiohttp web framework and
       server. Instances of class  socketio.AsyncServer  will  automatically  use  Aiohttp  if  the  library  is
       installed. To request its use explicitly, the async_mode option can be given in the constructor:

          sio = socketio.AsyncServer(async_mode='aiohttp')

       A server configured for Aiohttp must be attached to an existing application:

          app = web.Application()
          sio.attach(app)

       The  Aiohttp application can define regular routes that will coexist with the Socket.IO server. A typical
       pattern is to add routes that serve a client application and any associated static files.

       The Aiohttp application is then executed in the usual manner:

          if __name__ == '__main__':
              web.run_app(app)

   Gevent
       When a multi-threaded web server is unable to satisfy the concurrency and scalability requirements of the
       application, an option to try is Gevent.  Gevent  is  a  coroutine-based  concurrency  library  based  on
       greenlets, which are significantly lighter than threads.

       Instances  of class socketio.Server will automatically use Gevent if the library is installed. To request
       gevent to be selected explicitly, the async_mode option can be given in the constructor:

          sio = socketio.Server(async_mode='gevent')

       The Socket.IO server must be wrapped by the socketio.WSGIApp class, so that it  is  compatible  with  the
       WSGI protocol:

          app = socketio.WSGIApp(sio)

       If  desired,  the  socketio.WSGIApp  class  can forward any traffic that is not Socket.IO to another WSGI
       application, making it possible to deploy a standard WSGI web application built with frameworks  such  as
       Flask or Django and the Socket.IO server as a bundle:

          sio = socketio.Server(async_mode='gevent')
          app = socketio.WSGIApp(sio, other_wsgi_app)

       A  server  configured  for  Gevent  is  deployed  as  a  regular  WSGI  application  using  the  provided
       socketio.WSGIApp:

          from gevent import pywsgi

          pywsgi.WSGIServer(('', 8000), app).serve_forever()

   Gevent with Gunicorn
       An alternative to running the gevent WSGI server as above is to use Gunicorn with its Gevent worker.  The
       command to launch the application under Gunicorn and Gevent is shown below:

          $ gunicorn -k gevent -w 1 -b 127.0.0.1:5000 module:app

       See the Gunicorn section above for information on how to use Gunicorn with multiple workers.

       Gevent  provides  a  monkey_patch()  function  that  replaces  all the blocking functions in the standard
       library with equivalent asynchronous versions.  While  the  Socket.IO  server  does  not  require  monkey
       patching, other libraries such as database or message queue drivers are likely to require it.

   Gevent with uWSGI
       When  using  the  uWSGI  server  in  combination  with gevent, the Socket.IO server can take advantage of
       uWSGI's native WebSocket support.

       Instances of class socketio.Server will automatically use this option for asynchronous operations if both
       gevent and uWSGI are installed  and  eventlet  is  not  installed.  To  request  this  asynchronous  mode
       explicitly, the async_mode option can be given in the constructor:

          # gevent with uWSGI
          sio = socketio.Server(async_mode='gevent_uwsgi')

       A  complete  explanation  of  the configuration and usage of the uWSGI server is beyond the scope of this
       documentation. The uWSGI server is a fairly complex package that provides a large and  comprehensive  set
       of  options.  It  must  be  compiled  with  WebSocket  and  SSL support for the WebSocket transport to be
       available. As way of an introduction, the following command starts a  uWSGI  server  for  the  latency.py
       example on port 5000:

          $ uwsgi --http :5000 --gevent 1000 --http-websockets --master --wsgi-file latency.py --callable app

   Tornado
       Instances  of  class  socketio.AsyncServer will automatically use Tornado if the library is installed. To
       request its use explicitly, the async_mode option can be given in the constructor:

          sio = socketio.AsyncServer(async_mode='tornado')

       A server configured for Tornado must include a request handler for Socket.IO:

          app = tornado.web.Application(
              [
                  (r"/socket.io/", socketio.get_tornado_handler(sio)),
              ],
              # ... other application options
          )

       The Tornado application can define other routes that will coexist with the Socket.IO  server.  A  typical
       pattern is to add routes that serve a client application and any associated static files.

       The Tornado application is then executed in the usual manner:

          app.listen(port)
          tornado.ioloop.IOLoop.current().start()

   Eventlet
       NOTE:
          Eventlet  is  not  in active development anymore, and for that reason the current recommendation is to
          not use it for new projects.

       Eventlet is a high performance concurrent networking library for Python that  uses  coroutines,  enabling
       code  to  be  written  in  the same style used with the blocking standard library functions. An Socket.IO
       server deployed with eventlet has access to the long-polling and WebSocket transports.

       Instances of class socketio.Server will automatically use eventlet for  asynchronous  operations  if  the
       library  is  installed.  To  request  its  use  explicitly,  the  async_mode  option  can be given in the
       constructor:

          sio = socketio.Server(async_mode='eventlet')

       A server configured  for  eventlet  is  deployed  as  a  regular  WSGI  application  using  the  provided
       socketio.WSGIApp:

          import eventlet

          app = socketio.WSGIApp(sio)
          eventlet.wsgi.server(eventlet.listen(('', 8000)), app)

   Eventlet with Gunicorn
       An  alternative  to  running  the eventlet WSGI server as above is to use gunicorn, a fully featured pure
       Python web server. The command to launch the application under gunicorn is shown below:

          $ gunicorn -k eventlet -w 1 module:app

       See the Gunicorn section above for information on how to use Gunicorn with multiple workers.

       Eventlet provides a monkey_patch() function that replaces all the  blocking  functions  in  the  standard
       library  with  equivalent  asynchronous versions. While python-socketio does not require monkey patching,
       other libraries such as database drivers are likely to require it.

   Sanic
       NOTE:
          The Sanic integration has not been updated in a long time. It is currently recommended  that  a  Sanic
          application is deployed with the ASGI integration.

   Using a Message Queue
       When  working  with  distributed  applications,  it is often necessary to access the functionality of the
       Socket.IO from multiple processes. There are two specific use cases:

       • Highly available applications may want to use horizontal scaling of the Socket.IO server to be able  to
         handle very large number of concurrent clients.

       • Applications  that  use  work  queues  such  as  Celery  may  need  to emit an event to a client once a
         background job completes. The most convenient place to carry out this task is the worker  process  that
         handled this job.

       As a solution to the above problems, the Socket.IO server can be configured to connect to a message queue
       such as Redis or RabbitMQ, to communicate with other related Socket.IO servers or auxiliary workers.

   Redis
       To use a Redis message queue, a Python Redis client must be installed:

          # socketio.Server class
          pip install redis

       The  Redis  queue is configured through the socketio.RedisManager and socketio.AsyncRedisManager classes.
       These classes connect directly to the Redis store and use the queue's pub/sub functionality:

          # socketio.Server class
          mgr = socketio.RedisManager('redis://')
          sio = socketio.Server(client_manager=mgr)

          # socketio.AsyncServer class
          mgr = socketio.AsyncRedisManager('redis://')
          sio = socketio.AsyncServer(client_manager=mgr)

       The client_manager argument instructs the server to connect to the given message queue, and to coordinate
       with other processes connected to the queue.

   Kombu
       Kombu is a Python package that provides access to RabbitMQ and many  other  message  queues.  It  can  be
       installed with pip:

          pip install kombu

       To  use  RabbitMQ or other AMQP protocol compatible queues, that is the only required dependency. But for
       other message queues, Kombu may require additional packages. For example, to use a Redis queue via Kombu,
       the Python package for Redis needs to be installed as well:

          pip install redis

       The queue is configured through the socketio.KombuManager:

          mgr = socketio.KombuManager('amqp://')
          sio = socketio.Server(client_manager=mgr)

       The connection URL passed to the KombuManager  constructor  is  passed  directly  to  Kombu's  Connection
       object,  so  the  Kombu documentation should be consulted for information on how to build the correct URL
       for a given message queue.

       Note that Kombu currently does not support asyncio, so it cannot be used  with  the  socketio.AsyncServer
       class.

   Kafka
       Apache Kafka is supported through the kafka-python package:

          pip install kafka-python

       Access to Kafka is configured through the socketio.KafkaManager class:

          mgr = socketio.KafkaManager('kafka://')
          sio = socketio.Server(client_manager=mgr)

       Note  that  Kafka  currently does not support asyncio, so it cannot be used with the socketio.AsyncServer
       class.

   AioPika
       A RabbitMQ message queue is supported in asyncio applications through the AioPika package:: You  need  to
       install aio_pika with pip:

          pip install aio_pika

       The RabbitMQ queue is configured through the socketio.AsyncAioPikaManager class:

          mgr = socketio.AsyncAioPikaManager('amqp://')
          sio = socketio.AsyncServer(client_manager=mgr)

   Horizontal Scaling
       Socket.IO is a stateful protocol, which makes horizontal scaling more difficult. When deploying a cluster
       of  Socket.IO  processes,  all  processes must connect to the message queue by passing the client_manager
       argument to the server  instance.  This  enables  the  workers  to  communicate  and  coordinate  complex
       operations such as broadcasts.

       If the long-polling transport is used, then there are two additional requirements that must be met:

       • Each  Socket.IO  process  must be able to handle multiple requests concurrently. This is needed because
         long-polling clients send two requests in parallel. Worker processes that can only handle  one  request
         at a time are not supported.

       • The  load  balancer  must  be  configured  to  always forward requests from a client to the same worker
         process, so that all requests coming from a client are handled by the same node.  Load  balancers  call
         this sticky sessions, or session affinity.

   Emitting from external processes
       To  have  a  process  other than a server connect to the queue to emit a message, the same client manager
       classes can be used as standalone objects. In this case, the write_only argument should be set to True to
       disable the creation of a listening thread, which only makes sense in a server. For example:

          # connect to the redis queue as an external process
          external_sio = socketio.RedisManager('redis://', write_only=True)

          # emit an event
          external_sio.emit('my event', data={'foo': 'bar'}, room='my room')

       A limitation of the write-only client manager object is that it cannot receive callbacks  when  emitting.
       When  the  external process needs to receive callbacks, using a client to connect to the server with read
       and write support is a better option than a write-only client manager.

API REFERENCE

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AUTHOR

       Miguel Grinberg

COPYRIGHT

       2018, Miguel Grinberg

                                                  May 19, 2025                                PYTHON-SOCKETIO(1)