Provided by: castle-model-viewer_5.2.0-3_amd64 bug

NAME

       castle-model-converter - converter for various 3D and 2D model formats

SYNOPSIS

       castle-model-converter [OPTION]... INPUT-FILE [OUTPUT-FILE]

FEATURES

       As input, we support all 3D and 2D model formats supported by Castle Game Engine: glTF, X3D, VRML, Spine
       JSON, sprite sheets (in Castle Game Engine, Cocos2D and Starling XML formats), MD3, Wavefront OBJ, 3DS,
       STL, Collada, and more.

       As output, we support X3D, VRML and STL. You can convert any input format to X3D or STL. You can also
       convert between X3D classic and X3D XML encodings (in both directions) and you can convert (upgrade) from
       VRML 2.0 to X3D.

       We can also validate the input model, without doing any conversion.

USAGE

       Call with these parameters:

        1. The input filename. It can be any filename, URL or - (to mean standard input).

           Required.

        2. The output filename. It can be any filename, URL or - (to mean standard output).

           This parameter is optional. If not provided, the output is written to the standard output (so it is
           equivalent to using - as the output filename), unless --validate is used (then the output is not
           written anywhere).

EXAMPLES

           # Convert glTF to X3D
           castle-model-converter input.gltf output.x3d

           # Validate some glTF and X3D files
           castle-model-converter --validate input.gltf
           castle-model-converter --validate input.x3d

           # Convert file from X3D classic encoding to X3D XML encoding
           castle-model-converter input.x3dv output.x3d

           # Convert file from X3D XML encoding to X3D classic encoding
           castle-model-converter input.x3d output.x3dv

           # Convert VRML 2.0 to X3D in classic encoding.
           castle-model-converter input.wrl output.x3dv

           # Convert standard input to standard output
           castle-model-converter - - < input.x3dv > output.x3dv
           castle-model-converter - --stdin-url=fakeurl.gltf - < input.gltf > output.x3dv

ALL COMMAND-LINE OPTIONS

       --validate
           Only validate the input model, don’t do any conversion. Will exit with non-zero status if the input
           is not 100% valid. Even warnings (that are ignorable during normal conversion) cause non-zero exit
           status when validating.

               Note

               Our "validation" isn’t 100% complete, that is: passing the validation doesn’t guarantee that your
               model satisfies every detail of the specification of given format. We check for a lot of model
               issues (including, but not limited to, issues that would make it impossible to render this model
               using Castle Game Engine). But it’s not a complete validation of the model per every detail of
               the specification.

       --no-x3d-extensions
           Do not use Castle Game Engine extensions. This will output file valid in all X3D browsers (but maybe
           with some Castle Game Engine-specific features missing).

       --enable-downloads
           Enable (blocking) downloads from the net, e.g. to download a texture or inlined (using X3D Inline
           node) models referenced by htt(s) protocol.

       --stdin-url=URL
           If input URL is -, then we read file contents from the standard input. In this case, you can use this
           option to provide a fake URL for the input. We will use it to resolve relative URLs inside the input
           (e.g. to glTF binary blobs, textures or X3D inlines) and to determine the input file type. Default is
           stdin.x3dv in current directory, so we assume input is X3D (classic encoding), and resolve URLs with
           respect to the current directory.

       --stdout-url=URL
           If output URL is -, then we write file contents to the standard output. In this case, you can use
           this option to provide a fake URL for the output. We will use it to determine the output file type.
           Default is stdout.x3dv in current directory, so we make output in X3D (classic encoding).

       --float-precision=DIGITS
           Number of digits after the decimal point when writing floating-point numbers. Default is to write all
           possibly relevant digits. Specify any value >= 0 to use this number of digits.

       -h / --help
           Print the help message and exit.

       -v / --version
           Print the version number and exit.

   Deprecated
       --encoding=classic|xml
           Deprecated. Use given X3D encoding on output. By default, we use classic encoding (suitable for X3D
           files with .x3dv extensions).

           Deprecated, do not use this. The 2nd parameter should determine the output type, ".x3d" extension
           says to make X3D XML, ".x3dv" says to make X3D classic. Or use --stdout-url to provide fake URL in
           case output is to stdout.

RESOURCES

       Project web site: https://castle-engine.io/castle-model-converter

       Using Castle Game Engine: https://castle-engine.io/

SEE ALSO

       castle-model-viewer(1)

AUTHOR

       Michalis Kamburelis

castle-model-converter                             2024-05-15                          CASTLE-MODEL-CONVERTER(1)