Provided by: xpuzzles_8.8.7+ds-2_amd64 bug

NAME

       xbevel - Bevel X widgets

SYNOPSIS

       /usr/games/xbevel  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display  [{host}]:[{vs}]]
       [-[no]mono]  [-[no]{reverse|rv}]  [-{foreground|fg}  {color}]  [-{background|bg}  {color}]  [-{border|bd}
       {color}]   [-face{0|1|2|3|4|5}   {color}]   [-frame  {color}]  [-delay  msecs]  [-[no]sound]  [-moveSound
       {filename}] [-{font|fn} {fontname}] [-view  {int}]  [-[no]orient]  [-[no]practice]  [-userName  {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The original puzzle looks like a 2x2x2 Rubik Cube with extra cuts like a Skewb with 24 inner pieces and 8
       outer  pieces.   This  was  designed  by Adam G. Cowan in 2005 and is more widely known as the Helicopter
       Cube.  This Bevel puzzle has 7!*3^6*6!^4/2 or 4.94*10^17 different combinations.  This program  does  not
       permit  ~71  degree  turns only 180 degree turns.  If it did, it would have 7!*3^6*24!/4!^6 or 1.19*10^22
       combinations.

FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button on a  piece  on  the  same  face.
       (Clicks on diamonds are ignored).  The pieces will then turn towards where the mouse button was released.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice mode (in practice mode the record
       should say "practice").  This is good for learning moves and experimenting.

       Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set  a
       new record).

       Press "G" or "g" keys to read (get) a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start auto-solver currently only implemented when orient mode is off.

       Press  "O"  or  "o"  keys to toggle the orient mode.  One has to orient the faces in orient mode, besides
       getting all the faces to be the same color.  This does add complexity so there are 2 sets of records.

       Press "V" or "v" keys to change the view of the puzzle.

       Press ">" or "." keys to speed up the movement of pieces (not implemented).

       Press "<" or "," keys to slow down the movement of pieces (not implemented).

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Bevel2d as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2 3   Lower Left, Down, Lower Right

       Key pad for other than Bevel2d, use must use your intuition (is this a cop out or what?).  The key pad is
       defined differently depending on which side of the cube your mouse is pointing at.  One thing that  stays
       the same is "5" is Clockwise and "/" is Counterclockwise.

       Use  the  control  key and the left mouse button, keypad, or arrow keys to move the whole cube.  Its also
       possible to rotate whole cube with an axis through a face with alt key is pressed  (Tab  key  when  using
       Windows).  This is not recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
              xbevel{2|3}d<dimension>:   (<Number   of  moves>/{<Record  number  of  moves>  <user  name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the bevel window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the bevel window on a color screen as  if  it  were  monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the bevel window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the bevel window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the bevel window (resource name "background").

       -{border|bd} color
               This  option  specifies  the  border  color  of  the  pieces  in  the bevel window (resource name
               "borderColor").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN"). In  mono-mode,
               color  is  represented  as  the first letter of the color name. On the 2-D version, the faces are
               ordered top to bottom and left to right on the  "t"  configuration.  The  "+-"  configuration  is
               physically  consistent  with  the  former,  so  it is ordered "0, 1, 2, 3, 5, 4".  If you has two
               colors that begin with the same letter you should have one in uppercase and one in  lowercase  to
               distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e.
               all  White  or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its
               randomized. This would be cheating.

       -frame color
               This option specifies the color of the frame (resource name "frameColor").

       -delay msecs
               This option specifies the number of milliseconds it takes to move pieces  (1-50)  (resource  name
               "delay").

       -[no]sound
               This option specifies if sliding pieces should make a sound or not (resource name "sound").

       -moveSound filename
               This  option  specifies the file for the move sound for the twisting of the puzzle (resource name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -view <int>
               This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource
               name "int").

       -[no]orient
               This option allows you to access the oriented mode (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode (resource name "practice").

       -userName string
               This option specifies the user name for any records made or else it  will  get  your  login  name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xbevel you have.

RECORDS

       You  must  randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it
       is solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xbevel configuration, starting position, and the movement of its pieces.

       Bevel2d with default colors, not randomized:
         0       R     Red
       1 2 3   Y B O   Yellow, Blue, Orange
         4       W     White
         5       G     Green

              orient: 0-1 <0 false, 1 true; if 1 then lines on pieces to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <2 dimensional  array  of  face  and  outer  trianganular  pieces  and  4  inner
              triangular  pieces,  if  orient mode then orientation number follows face number: 0 up, 1 right, 2
              down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <direction> <control> <face> <corner>
       Each turn is with respect to a corner on a face.
       The corners start at the upper right and work clockwise.
       Direction is represented as 0 up, 1 right, 2 down, 3 left,  5  clockwise,  7  counterclockwise,  8  upper
       right, 9 lower right, 10 lower left, and 11 upper left.
       Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the corner does not matter),
       0 if not.  The xbevel record keeper does not count a control move as a move, but here we do.

REFERENCES

       Beyond  Rubik's  Cube: spheres, pyramids, dodecahedrons and God knows what else by Douglas R. Hofstadter,
       Scientific American, July 1982, pp 16-31.

       https://en.wikipedia.org/wiki/Helicopter_Cube

SEE ALSO

       X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6),  xpyraminx(6),
       xoct(6), xrubik(6), xskewb, xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 2023-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd AT verizon.net>

       The latest version is currently at:
              https://www.sillycycle.com/puzzles.html
              http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4                                             15 Aug 2024                                         XBEVEL(6)