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NAME

       Tdpack_params - This document briefly describes all internal parameters of Tdpack.

DESCRIPTION

       Tdpack currently supports some fifteen parameters.  The current values may be retrieved using one of the
       routines TDGETI, TDGETR, or TDGTRS.  Parameter values may be reset using one of the routines TDSETI,
       TDSETR, or TDSTRS.

       The Tdpack parameter descriptions appear below in alphabetical order. Each description begins with a line
       giving the parameter name and the intrinsic FORTRAN type of the parameter.

       'CS1' - Real
              Character  Size  1.   This  is  a  multiplier for the sizes of all characters drawn by the routine
              TDLBLS.

              The default value of 'CS1' is 1.

       'CS2' - Real
              Character Size 2.  This is a multiplier for the sizes of  all  characters  drawn  by  the  routine
              TDLBLA.   Exactly  how  it  is  set  depends  on  how the current reference parallelogram has been
              defined.  If the current reference parallelogram has sides of length 1, then it is appropriate  to
              set

                'CS2'='CS1'*MIN(UMAX-UMIN,VMAX-VMIN,WMAX-WMIN)

              where  UMIN, UMAX, VMIN, VMAX, WMIN, and WMAX are defined like the arguments of TDLBLS. Note that,
              if you call TDLBLS, it resets 'CS2' in this fashion, and it does not restore  the  original  value
              before return.

              The default value of 'CS2' is 1.

       'FOV' - Real
              When  'SET'  has  a  non-zero  value, specifying that TDINIT is to call the SPPS routine SET, then
              'FOV' specifies the desired field of view, in degrees, to be seen in  the  projection  plane;  its
              value is used to compute appropriate values for the arguments in the call to SET.

              The default value of 'FOV' is 20.

       'HND' - Integer
              A zero value specifies that the UVW coordinate system is to be right-handed (the default), while a
              non-zero  value says that it is to be left-handed.  Changing the value of 'HND' mostly affects the
              behavior of TDINIT - it changes the values of the projection coefficients precomputed  and  stored
              in  TDPACK common blocks - but it also affects the behavior of the routines TDDTRI and TDLBLS; for
              this reason, you should not change the value of 'HND' between a call to TDINIT and an ensuing call
              to one of the other two routines, as this would lead to inconsistent behavior.  (Most likely,  you
              will  decide  what  the  handedness  of  your  coordinate  system  is,  change  the value of 'HND'
              accordingly, and leave that value unchanged thereafter.)

              The default value of 'HND' is 0, specifying a right-handed coordinate system.

       'LSU', 'LSV', and 'LSW' - Real
              If one or more of these three values is non-zero, then the 3-space  point  ('LSU','LSV','LSW')  is
              the  position  of  the  light  source assumed by TDDTRI in rendering the triangles in the triangle
              list.

              The default values are all 0., which, by convention, specifies a  light  source  at  the  position
              (UMID,VMID,WMID), where UMID, VMID, and WMID are as specified in the last call to TDINIT.

       'SET' - Integer
              If this flag is equal to 1 (the default), calling TDINIT will result in a call to the SPPS routine
              SET  to  define  the  mapping  from the "user coordinate system" (the X/Y projection plane) to the
              "fractional coordinate system" (the same as the GKS NDC space); that call will be done in  such  a
              way  as  to  give  a  field  of  view of 'FOV' degrees and to use the portion of the plotter frame
              defined by the internal parameters 'VPL', 'VPR', 'VPB', and 'VPT'.  If 'SET' is given the value 0,
              no such call to SET will be done and the user will be expected to have called it.  In the  future,
              other  non-zero  values  of 'SET' may be implemented which will result in TDINIT's doing a call to
              SET according to some other criterion.

              The default value of 'SET' is 1, specifying that a SET call should be done by TDINIT.

       'SHD' - Integer
              The value of 'SHD' affects the behavior of TDDTRI when it is picking the fill color to be used for
              a triangle and the rendering style for the triangle implies that the color index is to  be  chosen
              by  computing  the  angle between two vectors - the normal to the triangle and the vector from its
              center to the light source - and then mapping that angle into a specified range of  color  indices
              (thus shading the surface).

              If  the  value  of  'SHD'  is zero, angles between 0 and 90 are mapped linearly into the specified
              range of color indices, from lowest to highest,  while  angles  between  90  and  180  are  mapped
              linearly  into  that  same range, from highest to lowest. The effect of this is essentially to use
              two light sources, one at the position ('LSU','LSV','LSW') and the other at  an  exactly  opposite
              position relative to the center of the triangle.

              If the value of 'SHD' is non-zero, angles between 0 and 180 are mapped linearly into the specified
              range  of color indices, from lowest to highest. The effect of this is essentially to use a single
              light source, at the position ('LSU','LSV','LSW').

              Note that, in both cases, it is the user's responsibility to define the colors associated with the
              color indices in the specified  range  to  achieve  the  desired  effect.  (Normally,  the  colors
              associated  with the beginning of the range of color indices should be the lightest and the colors
              associated with the end of that range should be the darkest.) For help in defining colors, see the
              code of the examples.

              The default value of 'SHD' is zero.

       'STE' - Integer
              When 'STE' is zero (the default), then stereo pairs are drawn using a single image plane which  is
              perpendicular to the line joining a point midway between the eyes to the point looked at. If 'STE'
              is  set non-zero, then the view from each eye is drawn using an image plane which is perpendicular
              to the line joining that eye to the point looked at.  (In practice,  this  probably  makes  little
              difference.)

              Changing  this  parameter  changes the values of the projection coefficients precomputed by TDINIT
              and stored in TDPACK common blocks.

              The default value of 'STE' is 0, specifying that stereo pairs should be drawn using a single image
              plane perpendicular to the line from the midpoint of the eyes to the point looked at.

       'VPB', 'VPL', 'VPR', and 'VPT' - Real
              The values of these parameters specify the positions of the bottom, left, right,  and  top  edges,
              respectively,  of a desired viewport within the plotter frame. Each is given a value between 0 and
              1, inclusive, specifying the position as a fraction of the distance across the plotter frame  from
              left to right or from bottom to top.

              These  values  are  used  when  the  SPPS  routine SET is called by TDINIT (which happens when the
              internal parameter 'SET' has a non-zero value).

              The default values of 'VPB', 'VPL', 'VPR', and 'VPT' are .05, .05,  .95,  and  .95,  respectively,
              specifying the use of most of the plotter frame.

       'Rendering-Style arrays' - Integer
              The  internal parameter arrays that define rendering styles are accessed using the routines TDGTRS
              (to get the complete definition of a specific rendering style) and TDSTRS (to redefine a  specific
              rendering style). Sixty-four different rendering styles may be defined, indexed 1 through 64; each
              is  defined  by  an array of ten quantities, seven of which are of type INTEGER (named IFC1, IFC2,
              IFC3, IFC4, ILC1, ILC2, and ILTD) and three of which are of  type  REAL  (named  USTP,  VSTP,  and
              WSTP). These quantities may be described as follows:

                     IFC1  and  IFC2  are color indices specifying a range of colors to be used for the "bottom"
                     side of a surface (where function values are less than the value on the surface).  If  IFC1
                     is  negative, filling of triangles seen from the "bottom" is turned off. If IFC1 is zero or
                     greater, but IFC2 is less than or equal to it, the color with index IFC1 is used.  If  IFC1
                     is  zero  or  greater  and  IFC2  is  greater  than  IFC1, then a range of color indices is
                     specified; colors near the beginning of that range are used for triangles that  are  nearly
                     perpendicular  to  the  line of sight, while colors near the end of that range are used for
                     triangles more nearly parallel to the line of sight. (Normally, one should  make  triangles
                     perpendicular to the line of sight lighter than those parallel to the line of sight.)

                     IFC3  and IFC4 are color indices specifying a range of colors to be used for the "top" side
                     of a surface (where function values are greater than the value on the surface). If IFC3  is
                     negative,  filling  of  triangles  seen  from  the  "top" is turned off. If IFC3 is zero or
                     greater, but IFC4 is less than or equal to it, the color with index IFC3 is used.  If  IFC3
                     is  zero  or  greater  and  IFC4  is  greater  than  IFC3, then a range of color indices is
                     specified; colors near the beginning of that range are used for triangles that  are  nearly
                     perpendicular  to  the  line of sight, while colors near the end of that range are used for
                     triangles more nearly parallel to the line of sight. (Normally, one should  make  triangles
                     perpendicular to the line of sight lighter than those parallel to the line of sight.)

                     ILC1  is the color index specifying a color to be used for lines drawn on the "bottom" side
                     of a surface. If ILC1 is negative, the drawing of these lines is turned off.

                     ILC2 is the color index specifying a color to be used for lines drawn on the "top" side  of
                     a surface. If ILC2 is negative, the drawing of these lines is turned off.

                     ILTD is a flag, which, if set non-zero, turns on the drawing of the edges of the individual
                     triangles into which surfaces have been decomposed.

                     USTP,  VSTP,  and  WSTP  are  the  distances  between slices in the U, V, and W directions,
                     respectively. If a given value is zero, the associated slice lines are not drawn.

                     Note: It is the responsibility of the user to call the GKS routine GSCR to  define  all  of
                     the colors to be used.

SEE ALSO

       Online:  tdclrs,  tdctri, tddtri, tdgeti, tdgetr, tdgrds, tdgrid, tdgtrs, tdinit, tditri, tdlbla, tdlbls,
       tdline, tdlnpa, tdmtri, tdotri, tdpack, tdpara, tdplch, tdprpa, tdprpi, tdprpt, tdseti,  tdsetr,  tdsort,
       tdstri, tdstrs

COPYRIGHT

       Copyright (C) 1987-2009
       University Corporation for Atmospheric Research
       The use of this Software is governed by a License Agreement.

UNIX                                                July 1997                              Tdpack_params(3NCARG)