Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_JoyDeviceEvent - Joystick device event structure (event.jdevice.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_JoyDeviceEvent
       {
           SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which;       /**< The joystick instance id */
       } SDL_JoyDeviceEvent;

DESCRIPTION

       SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GamepadDeviceEvent(3type)

Simple Directmedia Layer                           SDL 3.2.10                          SDL_JoyDeviceEvent(3type)