Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_HapticCondition - A structure containing a template for a Condition effect.

HEADER FILE

       Defined in SDL3/SDL_haptic.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_HapticCondition
       {
           /* Header */
           Uint16 type;            /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
                                        SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
           SDL_HapticDirection direction;  /**< Direction of the effect. */

           /* Replay */
           Uint32 length;          /**< Duration of the effect. */
           Uint16 delay;           /**< Delay before starting the effect. */

           /* Trigger */
           Uint16 button;          /**< Button that triggers the effect. */
           Uint16 interval;        /**< How soon it can be triggered again after button. */

           /* Condition */
           Uint16 right_sat[3];    /**< Level when joystick is to the positive side; max 0xFFFF. */
           Uint16 left_sat[3];     /**< Level when joystick is to the negative side; max 0xFFFF. */
           Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
           Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
           Uint16 deadband[3];     /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
           Sint16 center[3];       /**< Position of the dead zone. */
       } SDL_HapticCondition;

DESCRIPTION

       The struct handles the following effects:

       • SDL_HAPTIC_SPRING : Effect based on axes position.

       • SDL_HAPTIC_DAMPER : Effect based on axes velocity.

       • SDL_HAPTIC_INERTIA : Effect based on axes
         acceleration.

       • SDL_HAPTIC_FRICTION : Effect based on axes
         movement.

       Direction is handled by condition internals instead of a direction member.  The condition effect specific
       members  have  three  parameters. The first refers to the X axis, the second refers to the Y axis and the
       third refers to the Z axis. The right terms refer to the positive side of the axis  and  the  left  terms
       refer to the negative side of the axis. Please refer to the

       SDL_HapticDirection
        diagram for which side is positive and which is negative.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),   SDL_HapticDirection(3type),   (3),   SDL_HAPTIC_SPRING(3),   (3),  SDL_HAPTIC_DAMPER(3),  (3),
       SDL_HAPTIC_INERTIA(3), (3), SDL_HAPTIC_FRICTION(3), (3), SDL_HapticEffect(3type)

Simple Directmedia Layer                           SDL 3.2.10                         SDL_HapticCondition(3type)