Provided by: libsdl3-doc_3.2.10+ds-1_all 

NAME
SDL_GPUVertexBufferDescription - A structure specifying the parameters of vertex buffers used in a graphics pipeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUVertexBufferDescription { Uint32 slot; /**< The binding slot of the vertex buffer. */ Uint32 pitch; /**< The byte pitch between consecutive elements of the vertex buffer. */ SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ } SDL_GPUVertexBufferDescription;
DESCRIPTION
When you call SDL_BindGPUVertexBuffers , you specify the binding slots of the vertex buffers. For example if you called SDL_BindGPUVertexBuffers with a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be used by the vertex buffers you pass in. Vertex attributes are linked to buffers via the buffer_slot field of SDL_GPUVertexAttribute . For example, if an attribute has a buffer_slot of 0, then that attribute belongs to the vertex buffer bound at slot 0.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUVertexAttribute(3type), •(3), SDL_GPUVertexInputRate(3type) Simple Directmedia Layer SDL 3.2.10 SDL_GPUVertexBufferDescription(3type)