Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_GPUMultisampleState  -  A  structure  specifying  the parameters of the graphics pipeline multisample
       state.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUMultisampleState
       {
           SDL_GPUSampleCount sample_count;  /**< The number of samples to be used in rasterization. */
           Uint32 sample_mask;               /**< Reserved for future use. Must be set to 0. */
           bool enable_mask;             /**< Reserved for future use. Must be set to false. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUMultisampleState;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GPUGraphicsPipelineCreateInfo(3type)

Simple Directmedia Layer                           SDL 3.2.10                     SDL_GPUMultisampleState(3type)