Provided by: libsdl3-doc_3.2.10+ds-1_all bug

NAME

       SDL_GPUIndirectDispatchCommand - A structure specifying the parameters of an indexed dispatch command.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUIndirectDispatchCommand
       {
           Uint32 groupcount_x;  /**< The number of local workgroups to dispatch in the X dimension. */
           Uint32 groupcount_y;  /**< The number of local workgroups to dispatch in the Y dimension. */
           Uint32 groupcount_z;  /**< The number of local workgroups to dispatch in the Z dimension. */
       } SDL_GPUIndirectDispatchCommand;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_DispatchGPUComputeIndirect(3)

Simple Directmedia Layer                           SDL 3.2.10              SDL_GPUIndirectDispatchCommand(3type)