Provided by: libgd-perl_2.78-1build4_amd64 bug

NAME

       GD::Polyline - Polyline object and Polygon utilities (including splines) for use with GD

SYNOPSIS

               use GD;
               use GD::Polyline;

               # create an image
               $image = GD::Image->new (500,300);
               $white  = $image->colorAllocate(255,255,255);
               $black  = $image->colorAllocate(  0,  0,  0);
               $red    = $image->colorAllocate(255,  0,  0);

               # create a new polyline
               $polyline = GD::Polyline->new;

               # add some points
               $polyline->addPt(  0,  0);
               $polyline->addPt(  0,100);
               $polyline->addPt( 50,125);
               $polyline->addPt(100,  0);

               # polylines can use polygon methods (and vice versa)
               $polyline->offset(200,100);

               # rotate 60 degrees, about the centroid
               $polyline->rotate(3.14159/3, $polyline->centroid());

               # scale about the centroid
               $polyline->scale(1.5, 2, $polyline->centroid());

               # draw the polyline
               $image->polydraw($polyline,$black);

               # create a spline, which is also a polyine
               $spline = $polyline->addControlPoints->toSpline;
               $image->polydraw($spline,$red);

               # output the png
               binmode STDOUT;
               print $image->png;

DESCRIPTION

       Polyline.pm extends the GD module by allowing you to create polylines.  Think of a polyline as "an open
       polygon", that is, the last vertex is not connected to the first vertex (unless you expressly add the
       same value as both points).

       For the remainder of this doc, "polyline" will refer to a GD::Polyline, "polygon" will refer to a
       GD::Polygon that is not a polyline, and "polything" and "$poly" may be either.

       The big feature added to GD by this module is the means to create splines, which are approximations to
       curves.

The Polyline Object

       GD::Polyline defines the following class:

       "GD::Polyline"
            A polyline object, used for storing lists of vertices prior to rendering a polyline into an image.

       "new"
            "GD::Polyline->new" class method

            Create an empty polyline with no vertices.

                    $polyline = GD::Polyline->new;

                    $polyline->addPt(  0,  0);
                    $polyline->addPt(  0,100);
                    $polyline->addPt( 50,100);
                    $polyline->addPt(100,  0);

                    $image->polydraw($polyline,$black);

            In  fact  GD::Polyline  is  a  subclass  of  GD::Polygon, so all polygon methods (such as offset and
            transform) may be used on polylines.  Some new methods have thus been added to GD::Polygon (such  as
            rotate)  and  a  few  updated/modified/enhanced (such as scale) in this module.  See section "New or
            Updated GD::Polygon Methods" for more info.

       Note that this module is very "young" and should be considered subject  to  change  in  future  releases,
       and/or possibly folded in to the existing polygon object and/or GD module.

Updated Polygon Methods

       The following methods (defined in GD.pm) are OVERRIDDEN if you use this module.

       All effort has been made to provide 100% backward compatibility, but if you can confirm that has not been
       achieved, please consider that a bug and let the the author of Polyline.pm know.

       "scale"
            "$poly->scale($sx, $sy, $cx, $cy)" object method -- UPDATE to GD::Polygon::scale

            Scale  a  polything  in  along  x-axis by $sx and along the y-axis by $sy, about centery point ($cx,
            $cy).

            Center point ($cx, $cy) is optional -- if these are omitted,  the  function  will  scale  about  the
            origin.

            To  flip  a  polything,  use a scale factor of -1.  For example, to flip the polything top to bottom
            about line y = 100, use:

                    $poly->scale(1, -1, 0, 100);

New Polygon Methods

       The following methods are added to GD::Polygon, and thus can be used by polygons and polylines.

       Don't forget: a polyline is a GD::Polygon, so GD::Polygon methods like offset() can be used, and they can
       be used in GD::Image methods like filledPolygon().

       "rotate"
            "$poly->rotate($angle, $cx, $cy)" object method

            Rotate a polything through $angle (clockwise, in radians) about center point ($cx, $cy).

            Center point ($cx, $cy) is optional -- if these are omitted, the  function  will  rotate  about  the
            origin

            In  this function and other angle-oriented functions in GD::Polyline, positive $angle corresponds to
            clockwise rotation.  This is opposite of the usual Cartesian sense, but that is because  the  raster
            is opposite of the usual Cartesian sense in that the y-axis goes "down".

       "centroid"
            "($cx, $cy) = $poly->centroid($scale)" object method

            Calculate  and  return  ($cx,  $cy), the centroid of the vertices of the polything.  For example, to
            rotate something 180 degrees about it's centroid:

                    $poly->rotate(3.14159, $poly->centroid());

            $scale is optional; if supplied, $cx and $cy are multiplied by $scale before  returning.   The  main
            use of this is to shift an polything to the origin like this:

                    $poly->offset($poly->centroid(-1));

       "segLength"
            "@segLengths = $poly->segLength()" object method

            In  array  context, returns an array the lengths of the segments in the polything.  Segment n is the
            segment from vertex n to vertex n+1.  Polygons have as many segments as vertices; polylines have one
            fewer.

            In a scalar context, returns the sum of the array  that  would  have  been  returned  in  the  array
            context.

       "segAngle"
            "@segAngles = $poly->segAngle()" object method

            Returns an array the angles of each segment from the x-axis.  Segment n is the segment from vertex n
            to vertex n+1.  Polygons have as many segments as vertices; polylines have one fewer.

            Returned  angles  will  be  on  the interval 0 <= $angle < 2 * pi and angles increase in a clockwise
            direction.

       "vertexAngle"
            "@vertexAngles = $poly->vertexAngle()" object method

            Returns an array of the angles between the segment into and out of each vertex.  For polylines,  the
            vertex  angle at vertex 0 and the last vertex are not defined; however $vertexAngle[0] will be undef
            so that $vertexAngle[1] will correspond to vertex 1.

            Returned angles will be on the interval 0 <= $angle < 2 * pi and  angles  increase  in  a  clockwise
            direction.

            Note  that  this  calculation  does  not  attempt to figure out the "interior" angle with respect to
            "inside" or "outside" the polygon, but rather, just the angle between the  adjacent  segments  in  a
            clockwise  sense.   Thus  a  polygon with all right angles will have vertex angles of either pi/2 or
            3*pi/2, depending on the way the polygon was "wound".

       "toSpline"
            "$poly->toSpline()" object method & factory method

            Create a new polything which is a reasonably smooth  curve  using  cubic  spline  algorithms,  often
            referred to as Bezier curves.  The "source" polything is called the "control polything".  If it is a
            polyline,  the control polyline must have 4, 7, 10, or some number of vertices of equal to 3n+1.  If
            it is a polygon, the control polygon must have 3, 6, 9, or some number of vertices of equal to 3n.

                    $spline = $poly->toSpline();
                    $image->polydraw($spline,$red);

            In brief, groups of four points from the control polyline are  considered  "control  points"  for  a
            given portion of the spline: the first and fourth are "anchor points", and the spline passes through
            them; the second and third are "director points".  The spline does not pass through director points,
            however the spline is tangent to the line segment from anchor point to adjacent director point.

            The  next  portion  of  the spline reuses the previous portion's last anchor point.  The spline will
            have a cusp (non-continuous slope) at an anchor point, unless the anchor  points  and  its  adjacent
            director point are colinear.

            In the current implementation, toSpline() return a fixed number of segments in the returned polyline
            per  set-of-four  control  points.  In the future, this and other parameters of the algorithm may be
            configurable.

       "addControlPoints"
            "$polyline->addControlPoints()" object method & factory method

            So you say: "OK.  Splines sound cool.  But how can I get my anchor points and its adjacent  director
            point  to  be colinear so that I have a nice smooth curves from my polyline?"  Relax!  For The Lazy:
            addControlPoints() to the rescue.

            addControlPoints() returns a polyline that can serve as the control polyline for  toSpline(),  which
            returns another polyline which is the spline.  Is your head spinning yet?  Think of it this way:

            +    If  you have a polyline, and you have already put your control points where you want them, call
                 toSpline() directly.  Remember, only every third vertex will be "on" the spline.

                 You get something that looks like the spline "inscribed" inside the control polyline.

            +    If you have a polyline, and you want  all  of  its  vertices  on  the  resulting  spline,  call
                 addControlPoints() and then toSpline():

                         $control = $polyline->addControlPoints();
                         $spline  = $control->toSpline();
                         $image->polyline($spline,$red);

                 You get something that looks like the control polyline "inscribed" inside the spline.

            Adding  "good"  control points is subjective; this particular algorithm reveals its author's tastes.
            In the future, you may be able to alter the taste slightly via parameters to the algorithm.  For The
            Hubristic: please build a better one!

            And for The Impatient: note that addControlPoints() returns a polyline, so you can pile up the  call
            like this, if you'd like:

                    $image->polyline($polyline->addControlPoints()->toSpline(),$mauve);

New GD::Image Methods

       "polyline"
            "$image->polyline(polyline,color)" object method

                    $image->polyline($polyline,$black)

            This  draws  a  polyline  with  the specified color.  Both real color indexes and the special colors
            gdBrushed, gdStyled and gdStyledBrushed can be specified.

            Neither the polyline() method or the polygon() method are very picky: you  can  call  either  method
            with  either  a  GD::Polygon  or  a GD::Polyline.  The method determines if the shape is "closed" or
            "open" as drawn, not the object type.

       "polydraw"
            "$image->polydraw(polything,color)" object method

                    $image->polydraw($poly,$black)

            This method draws the polything as expected (polygons are closed,  polylines  are  open)  by  simply
            checking the object type and calling either $image->polygon() or $image->polyline().

Examples

       Please see file "polyline-examples.pl" that is included with the distribution.

See Also

       For more info on Bezier splines, see http://www.webreference.com/dlab/9902/bezier.html.

Future Features

       On the drawing board are additional features such as:

               - polygon winding algorithms (to determine if a point is "inside" or "outside" the polygon)

               - new polygon from bounding box

               - find bounding polygon (tightest fitting simple convex polygon for a given set of vertices)

               - addPts() method to add many points at once

               - clone() method for polygon

               - functions to interwork GD with SVG

       Please provide input on other possible features you'd like to see.

Author

       This  module  has  been  written  by Daniel J. Harasty.  Please send questions, comments, complaints, and
       kudos to him at harasty@cpan.org.

       Thanks to Lincoln Stein for input and patience with me and this, my first CPAN contribution.

Copyright Information

       The Polyline.pm module is copyright 2002, Daniel J. Harasty.  It is distributed under the same  terms  as
       Perl itself.  See the "Artistic License" in the Perl source code distribution for licensing terms.

       The  latest  version of Polyline.pm is available at your favorite CPAN repository and/or along with GD.pm
       by Lincoln D. Stein at http://stein.cshl.org/WWW/software/GD.

perl v5.40.0                                       2024-10-20                                  GD::Polyline(3pm)