Provided by: darkradiant_3.9.0-1build1_amd64 bug

NAME

       darkradiant - the level editor for The Dark Mod

SYNOPSIS

       darkradiant [ options ] filename

DESCRIPTION

       DarkRadiant is a level editor for The Dark Mod. It loads and saves Doom 3-format *.map files, making use
       of assets within a game installation tree.

OPTIONS

       --disable-sound
           Disable the sound manager module. This may be useful if there are problems with sound devices on the
           system.

       filename
           Path to a map file to load. This may be either an absolute filesystem path, or a mod-local path.

       In order to allow maximum customisability by after-market mods, the id software game engines use a
       three-directory system: the base directory, which is where the core game assets are installed, and then
       two mod-specific directories known as fs_game and fs_game_base. The intention is that fs_game_base is
       used for the common mod assets, and fs_game is available for individual map authors to further customise
       assets used in their own releases.

       When editing Dark Mod missions, typically fs_game_base would be set to "darkmod", with fs_game either
       left blank or set to the value associated with a particular map author’s own release.

       These values are normally configured in preferences, but they can be overridden on the command line if
       required:

       fs_game=game
           Override the configured fs_game value.

       fs_game_base=game_base
           Override the configured fs_game_base value.

BUGS

       The lighting render mode is very limited compared to the Doom 3 rendering system. In particular, there
       are no stencil shadows, foglights or any other complex lighting effects.

AUTHOR

       DarkRadiant is developed by the Dark Mod team, at http://www.thedarkmod.com

                                                   07/06/2018                                     DARKRADIANT(1)