Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadAxis - The list of axes available on a gamepad

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GamepadAxis
       {
           SDL_GAMEPAD_AXIS_INVALID = -1,
           SDL_GAMEPAD_AXIS_LEFTX,
           SDL_GAMEPAD_AXIS_LEFTY,
           SDL_GAMEPAD_AXIS_RIGHTX,
           SDL_GAMEPAD_AXIS_RIGHTY,
           SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
           SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
           SDL_GAMEPAD_AXIS_COUNT
       } SDL_GamepadAxis;

DESCRIPTION

       Thumbstick axis values range from

       SDL_JOYSTICK_AXIS_MIN
        to

       SDL_JOYSTICK_AXIS_MAX , and are centered within ~8000 of zero, though advanced UI will allow users to set
       or autodetect the dead zone, which varies between gamepads.

       Trigger axis values range from 0 (released) to

       SDL_JOYSTICK_AXIS_MAX
        (fully  pressed)  when reported by SDL_GetGamepadAxis (). Note that this is not the same range that will
       be reported by the lower-level

       SDL_GetJoystickAxis ().

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                             SDL_GamepadAxis(3type)