Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUIndirectDispatchCommand - A structure specifying the parameters of an indexed dispatch command.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUIndirectDispatchCommand { Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ } SDL_GPUIndirectDispatchCommand;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_DispatchGPUComputeIndirect(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUIndirectDispatchCommand(3type)