Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE - A variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
DESCRIPTION
This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0 The variable can be set to the following values: • "0": Normal rumble behavior is behavior is used. (default) • "1": Proper GameCube controller rumble behavior is used. This hint can be set anytime.
AVAILABILITY
This hint is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_HINT_JOYSTICK_HID...GAMECUBE_RUMBLE_BRAKE(3)