Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample state.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUMultisampleState { SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ bool enable_mask; /**< Reserved for future use. Must be set to false. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUMultisampleState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type) Simple Directmedia Layer SDL 3.2.8 SDL_GPUMultisampleState(3type)